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2026-05-06 21:18:20 -04:00

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C++

/**
@file Color4uint8.cpp
@author Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-04-07
@edited 2006-01-07
*/
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Color4uint8.h"
#include "G3D/Color4.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
namespace G3D {
Color4uint8::Color4uint8(const class Color4& c) {
r = iMin(255, iFloor(c.r * 256));
g = iMin(255, iFloor(c.g * 256));
b = iMin(255, iFloor(c.b * 256));
a = iMin(255, iFloor(c.a * 256));
}
Color4uint8::Color4uint8(class BinaryInput& bi) {
deserialize(bi);
}
void Color4uint8::serialize(class BinaryOutput& bo) const {
bo.writeUInt8(r);
bo.writeUInt8(g);
bo.writeUInt8(b);
bo.writeUInt8(a);
}
void Color4uint8::deserialize(class BinaryInput& bi) {
r = bi.readUInt8();
g = bi.readUInt8();
b = bi.readUInt8();
a = bi.readUInt8();
}
}