/** @file Color4uint8.cpp @author Morgan McGuire, http://graphics.cs.williams.edu @created 2003-04-07 @edited 2006-01-07 */ #include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/Color4uint8.h" #include "G3D/Color4.h" #include "G3D/BinaryInput.h" #include "G3D/BinaryOutput.h" namespace G3D { Color4uint8::Color4uint8(const class Color4& c) { r = iMin(255, iFloor(c.r * 256)); g = iMin(255, iFloor(c.g * 256)); b = iMin(255, iFloor(c.b * 256)); a = iMin(255, iFloor(c.a * 256)); } Color4uint8::Color4uint8(class BinaryInput& bi) { deserialize(bi); } void Color4uint8::serialize(class BinaryOutput& bo) const { bo.writeUInt8(r); bo.writeUInt8(g); bo.writeUInt8(b); bo.writeUInt8(a); } void Color4uint8::deserialize(class BinaryInput& bi) { r = bi.readUInt8(); g = bi.readUInt8(); b = bi.readUInt8(); a = bi.readUInt8(); } }