/** \file Color1.cpp Color class. \author Morgan McGuire, http://graphics.cs.williams.edu \created 2007-01-30 \edited 2011-08-27 */ #include "G3D/platform.h" #include "G3D/Color1.h" #include "G3D/Color1unorm8.h" #include "G3D/BinaryInput.h" #include "G3D/BinaryOutput.h" #include "G3D/Color3.h" namespace G3D { const Color1& Color1::one() { static const Color1 x(1.0f); return x; } const Color1& Color1::zero() { const static Color1 x(0.0f); return x; } Color1::Color1(BinaryInput& bi) { deserialize(bi); } Color3 Color1::rgb() const { return Color3(value, value, value); } void Color1::deserialize(BinaryInput& bi) { value = bi.readFloat32(); } void Color1::serialize(BinaryOutput& bo) const { bo.writeFloat32(value); } Color1::Color1(const class Color1unorm8& other) { value = other.value; } } // namespace G3D