/** @file Color1uint8.cpp @author Morgan McGuire, http://graphics.cs.williams.edu @created 2007-01-30 @edited 2007-01-30 */ #include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/Color1uint8.h" #include "G3D/Color1.h" #include "G3D/BinaryInput.h" #include "G3D/BinaryOutput.h" namespace G3D { Color1uint8::Color1uint8(const class Color1& c) : value(iClamp(iFloor(c.value * 256), 0, 255)) { } Color1uint8::Color1uint8(class BinaryInput& bi) { deserialize(bi); } void Color1uint8::serialize(class BinaryOutput& bo) const { bo.writeUInt8(value); } void Color1uint8::deserialize(class BinaryInput& bi) { value = bi.readUInt8(); } }