# mod-paragon — Paragon (class 12) server options # # Copy to mod_paragon.conf in the same directory to override defaults. [worldserver] # Sticky combo points (server-side): CP pool is per-player; switching targets # does not reset points. Implemented in core Unit::AddComboPoints / GetComboPoints. Paragon.StickyComboPoints = 1 # When enabled, Paragon answers HasActivePowerType() for mana/rage/energy/focus # in addition to runes/runic power. Required for the patch-enUS-5.MPQ player # frame to populate Mana/Rage/Energy bars - otherwise the server treats those # powers as inactive and never sends max values, leaving the bars empty. # Also required for core rage generation: Unit::DealDamage only calls # RewardRage() when the attacker HasActivePowerType(POWER_RAGE); if this is off, # Paragon white swings never grant rage (users without this line in any loaded # config used to hit the C++ fallback default of false). Default is on; set 0 # only if you intentionally want a stripped-down Paragon test build. Paragon.MultiResource.HasActivePowers = 1 # Ability / Talent Essence (AE/TE) — Ascension-inspired currency Paragon.Currency.Enabled = 1 Paragon.Currency.AE.Start = 9 Paragon.Currency.TE.Start = 0 # From this character level onward, each level-up grants both essences once. Paragon.Currency.GrantLevelMin = 10 Paragon.Currency.AE.PerLevel = 1 Paragon.Currency.TE.PerLevel = 1 # Flat TE cost per successful talent rank learn (hook runs once per LearnTalent). # Applies to passive / aura-only talents (addToSpellBook == 0). Paragon.Currency.TE.TalentLearnCost = 1 # AE cost per rank for addToSpellBook talents (Starfall, Bladestorm, …). # Those talents also charge TE.TalentLearnCost per rank — each rank costs # both essences at the configured amounts. Paragon.Currency.AE.TalentLearnCost = 1 # Default AE cost when spell is not listed in world.paragon_spell_ae_cost. # (Phase 3a: every learnable spell baked into the Character Advancement panel # has an explicit row of value 1 in that table, so this default only kicks in # for spells learned via .paragon learn that aren't in the panel's bake.) Paragon.Currency.AE.DefaultSpellCost = 1 # Diagnostics ---------------------------------------------------------------- # When enabled, dumps every Paragon's rune cooldown state to the server log # every 5 seconds (channel "module"). Use with `.paragon runes` for in-game # verification. Leave at 0 in production — it's noisy. Paragon.Diag.RuneTrace = 0 # When enabled, traces every PanelLearnSpellChain commit: chain ids, before/ # after spell-map sizes for each rank learn, and the classification of every # auto-granted side spell (chain rank / passive dep / active dep revoked). # Use to diagnose "spell X reappears in spellbook on relog" style bugs. # Leave at 0 in production. Paragon.Diag.PanelLearn = 0