Commit Graph

11 Commits

Author SHA1 Message Date
Docker Build abb25f56d1 Paragon: expand IsClass hooks and addon pet talent reset
Broaden OnPlayerIsClass for CLASS_CONTEXT_ABILITY, pet/charm/equip contexts; add PARAA C RESET PET TALENTS handler. Update CLIENT-PATCHES.md for patch-enUS-5/6 and PARAA.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 01:36:54 -04:00
Docker Build f2952c905a Fractured: strip class-spell reagents at load; Paragon relic ranged slot
- SpellInfoCorrections: zero Reagent/ReagentCount on spells with non-zero
  SpellFamilyName so class abilities no longer require shards, candles,
  etc., while profession crafts (SpellFamilyName 0) keep mats. Matches
  the client Spell.dbc bake in patch-enUS-4.MPQ.
- Paragon_SC: OnPlayerIsClass returns true for CLASS_CONTEXT_EQUIP_RELIC
  for paladin/druid/shaman/warlock/dk so Paragon can equip all relic types
  in the ranged slot.
- CLIENT-PATCHES: document Spell.dbc reagent pass, rune script order, and
  stock ammo slot behavior in patch-enUS-5.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 22:38:32 -04:00
Docker Build 8abd40f217 Paragon: give class 12 intrinsic AP and SP scaling from stats
Stock 3.3.5 hardcodes per-class stat -> AP/SP formulas in
Player::UpdateAttackPowerAndDamage and Unit::SpellBase{Damage,Healing}BonusDone,
so class 12 fell into the default branches and ended up with 0 AP and 0 SP
regardless of STR / AGI / INT / SPI. The character sheet, combat log, and
ability damage all reflected this, and Mental Quickness-style AP->SP plumbing
silently no-oped on Paragon characters.

Add Paragon-specific branches in core (no PlayerScript hooks - those caused
SIGSEGVs when the new mid-list enum entry shifted later hook ordinals and
broke vtable dispatch):

- StatSystem.cpp: melee and ranged AP = level*2 + STR + AGI - 20, mirroring
  the formula the UI patch already advertises in tooltips.
- Unit.cpp:       intrinsic SP    = level*2 + INT + SPI - 20 (clamped >=0),
  added symmetrically to SpellBaseDamageBonusDone and
  SpellBaseHealingBonusDone so the single advertised Spell Power value the
  character sheet renders matches what spells actually use in combat.

Drop the now-unused UnitDefines.h include in Paragon_SC.cpp - it was only
needed by the AP PlayerScript hook that was rolled back in favor of the
core change.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 20:39:23 -04:00
Docker Build 34cc87a5f9 mod-paragon: fix panel cascade sweep revoking talent-granted spells
RevokeUnwantedCascadeSpellsForPlayer and RevokeBlockedSpellsForPlayer
built their allowlist only from character_paragon_panel_spells and
panel_spell_children. Many Character Advancement "abilities" (e.g.
Scourge Strike) are panel talents stored in character_paragon_panel_talents,
so learning Death Coil afterward activated DK skill lines and the sweep
removed those spells as false orphans.

Add BuildPanelOwnedSpellsAllowlist to union spell chains, talent rank spell
IDs up to the purchased rank, and passive children. Also keep the prior
fixes: clear stale panel_spell_revoked rows on purchase and skip+delete
revoke entries that now match the allowlist on login.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 17:37:08 -04:00
Docker Build 7298d89c9a mod-paragon: default HasActivePowers on for rage from white hits
Paragon OnPlayerHasActivePowerType only reported POWER_RAGE when
Paragon.MultiResource.HasActivePowers was true. Core melee rage uses
Unit::DealDamage -> HasActivePowerType(POWER_RAGE) before RewardRage;
missing module config (common on fresh clones / Docker without merged
mod_paragon.conf) fell through to GetOption(..., false) and white swings
never generated rage. Match mod_paragon.conf.dist and default the C++
fallback to true so Paragon behaves correctly out of the box. Set
Paragon.MultiResource.HasActivePowers = 0 only for intentional test builds.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 15:54:39 -04:00
Docker Build 3a2ae82593 mod-paragon: combined Arcane Torrent also refunds 15 rage
Extend spell_paragon_arcane_torrent to EnergizeBySpell POWER_RAGE 150 (15
displayed; rage uses the same 10x internal scaling as runic power, see the
`-20` rage decay step in Player::Regenerate). Paragon's combined Arcane
Torrent now refunds mana, rage, energy, and runic power -- whichever pool
the character is using at the moment. ModifyPower no-ops on pools with
MaxPower == 0, so it's safe even before the Paragon picks up rage abilities.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 15:51:37 -04:00
Docker Build 16717acdd3 mod-paragon: combined Arcane Torrent that refunds mana, energy, and runic power
Building on the previous fix that hid the rogue and DK Arcane Torrent variants
for Paragon Blood Elves: instead of just dropping the duplicates, turn the
remaining mana variant (28730) into a single combined racial that refunds
whichever resource pool the character is using at the moment.

Add SpellScript spell_paragon_arcane_torrent in modules/mod-paragon/src/
Paragon_SC.cpp. Hooks AfterCast on 28730: when the caster is class 12 the
script EnergizeBySpell's 15 energy and 150 internal runic power (= 15 displayed,
matching stock 25046 / 50613 amounts) on top of the spell's stock mana effect.
ModifyPower no-ops on pools the player has no max for, so it is safe even
before the Paragon picks up energy- or RP-using abilities. Non-Paragon Blood
Elves are untouched and keep learning their stock racial.

Update migration 2026_05_10_03.sql to also register the script binding via
spell_script_names (28730 -> 'spell_paragon_arcane_torrent'). Idempotent
DELETE + INSERT.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 15:44:42 -04:00
Docker Build d96123e661 mod-paragon: single Arcane Torrent for Paragon Blood Elves
Blood Elf racial skill line 756 grants three different Arcane Torrent spell
IDs (28730 mana, 25046 rogue energy, 50613 DK runic power). The blanket
SkillLineAbility overlay in 2026_05_10_02 OR'd class 12 into all three, so
Paragon Blood Elves auto-learned every variant and the spellbook listed three
identical "Arcane Torrent" entries.

Add db-world migration 2026_05_10_03.sql to clear the class-12 bit on the rogue
and DK rows only (SkillLineAbility IDs 13338 and 17510), leaving 28730 as the
sole Paragon-visible racial cast. OnPlayerLogin removes 25046/50613 if still
present so existing characters self-heal without a manual unlearn.

The fractured-tooling DBC overlay generator is updated in the same workspace
to skip those two rows when regenerating SkillLineAbility SQL.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 15:34:02 -04:00
Docker Build 4d2a80ddb8 Paragon: server-authoritative CP/rune sync + cascade-spell revoke hardening
mod-paragon Paragon_Essence.cpp:
- Broaden SkillLinesLinkedToSpell: collect every SkillLineAbility row for
  an anchor spell regardless of AcquireMethod, so anchor spells whose
  primary SLA uses AcquireMethod 0 (e.g. Blood Strike) correctly identify
  their skill lines and let the dependent classifier do its job.
- IsSpellSkillLineCascadeDependent / RevokeUnwantedCascadeSpellsForPlayer
  use the broadened helper. HandleCommit calls the post-purchase sweep
  immediately so the spellbook never carries lingering cascade dependents
  (Blood Presence / Forceful Deflection / Death Coil / Death Grip).
- New character_paragon_panel_spell_revoked table tracks which active
  dependents we've revoked per (guid, parent) so OnPlayerLogin can
  re-revoke them after AC's _LoadSkills -> learnSkillRewardedSpells
  silently re-grants them.
- OnPlayerLogin opens the client SILENCE window via SendSilenceOpenForCommit
  with an empty allow list and intentionally omits the matching
  SendSilenceClose: the chat frame buffers CHAT_MSG_SYSTEM during the
  loading screen and only flushes after PLAYER_ENTERING_WORLD, so a paired
  CLOSE would shut the filter before the buffered "you have unlearned X"
  toasts hit it. The addon's 8s fail-open closes the window after the flush.
- New `.paragon hat` chat command for diagnosing Honor Among Thieves
  triggers (talent rank, learned spell, applied aura, proc table entry).

mod-paragon Paragon_SC.cpp:
- OnPlayerUpdate pushes server-authoritative combo points to the client
  via PARAA "R CP <n>" whenever the count changes. The client-side
  ComboFrame Paragon simulator listens for this and updates the target
  frame, fixing HAT-generated CP not displaying (HAT's trigger casts
  with a null target, which the combat-log inference path can't see).
- OnPlayerUpdate also pushes "R RUNES <cd0..cd5>" (ms remaining per
  rune slot) on rune mask changes, so the client RuneFrame simulator
  stays in lock-step with Spell::TakeRunePower instead of drifting
  through combat-log latency.

mod-paragon SQL:
- New updates/2026_05_09_00.sql migration creates
  character_paragon_panel_spell_revoked for AC's auto-DBUpdater so a
  fresh checkout can stand up an existing characters DB without
  manual intervention. Matching CREATE TABLE IF NOT EXISTS in
  base/character_paragon_panel_learned.sql for fresh installs.

mod-paragon conf:
- New Paragon.Diag.PanelLearn flag traces every PanelLearnSpellChain
  commit (chain ids, before/after spell-map sizes, side-spell
  classification) for diagnosing "spell reappears on relog" bugs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 11:22:57 -04:00
Docker Build 203356aca8 Paragon: AE/TE currency, Character Advancement commit/reset, panel SQL
- mod-paragon: Paragon_Essence addon channel (PARAA), commit queue, resets,
  spell chain learn with passive child tracking, silence-window hints for
  cascade learns, trainer exemptions for pet/portal trainers
- SQL: character_paragon_panel_* tables, paragon_spell_ae_cost world data
- Core: Player Paragon class talent learn hook; Trainer skip for Paragon
  where appropriate
- Ignore local build-worldserver.log

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-08 21:43:01 -04:00
Docker Build 8e4c8f57e4 Fractured: Paragon core hooks, mod-paragon, mod-ale, Docker build cap
- Track mod-paragon and mod-ale (un-ignore modules in .gitignore).
- Ship docker-compose.override.yml with CMAKE_EXTRA_OPTIONS for LuaJIT (mod-ale).
- Dockerfile: CBUILD_PARALLEL default to limit OOM under Docker/WSL2.
- Core: CLASS_PARAGON sticky combo points (DetachComboTarget), selection rebind,
  Spell::CheckPower rune path for multi-resource Paragon.
- spell_dk_death_rune: IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) for
  Blood of the North / Reaping / DRM on Paragon.
- Remove temporary Paragon CheckPower logging.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-08 00:03:09 -04:00