Broaden OnPlayerIsClass for CLASS_CONTEXT_ABILITY, pet/charm/equip contexts; add PARAA C RESET PET TALENTS handler. Update CLIENT-PATCHES.md for patch-enUS-5/6 and PARAA.
Co-authored-by: Cursor <cursoragent@cursor.com>
- SpellInfoCorrections: zero Reagent/ReagentCount on spells with non-zero
SpellFamilyName so class abilities no longer require shards, candles,
etc., while profession crafts (SpellFamilyName 0) keep mats. Matches
the client Spell.dbc bake in patch-enUS-4.MPQ.
- Paragon_SC: OnPlayerIsClass returns true for CLASS_CONTEXT_EQUIP_RELIC
for paladin/druid/shaman/warlock/dk so Paragon can equip all relic types
in the ranged slot.
- CLIENT-PATCHES: document Spell.dbc reagent pass, rune script order, and
stock ammo slot behavior in patch-enUS-5.
Co-authored-by: Cursor <cursoragent@cursor.com>
Stock 3.3.5 hardcodes per-class stat -> AP/SP formulas in
Player::UpdateAttackPowerAndDamage and Unit::SpellBase{Damage,Healing}BonusDone,
so class 12 fell into the default branches and ended up with 0 AP and 0 SP
regardless of STR / AGI / INT / SPI. The character sheet, combat log, and
ability damage all reflected this, and Mental Quickness-style AP->SP plumbing
silently no-oped on Paragon characters.
Add Paragon-specific branches in core (no PlayerScript hooks - those caused
SIGSEGVs when the new mid-list enum entry shifted later hook ordinals and
broke vtable dispatch):
- StatSystem.cpp: melee and ranged AP = level*2 + STR + AGI - 20, mirroring
the formula the UI patch already advertises in tooltips.
- Unit.cpp: intrinsic SP = level*2 + INT + SPI - 20 (clamped >=0),
added symmetrically to SpellBaseDamageBonusDone and
SpellBaseHealingBonusDone so the single advertised Spell Power value the
character sheet renders matches what spells actually use in combat.
Drop the now-unused UnitDefines.h include in Paragon_SC.cpp - it was only
needed by the AP PlayerScript hook that was rolled back in favor of the
core change.
Co-authored-by: Cursor <cursoragent@cursor.com>
Paragon OnPlayerHasActivePowerType only reported POWER_RAGE when
Paragon.MultiResource.HasActivePowers was true. Core melee rage uses
Unit::DealDamage -> HasActivePowerType(POWER_RAGE) before RewardRage;
missing module config (common on fresh clones / Docker without merged
mod_paragon.conf) fell through to GetOption(..., false) and white swings
never generated rage. Match mod_paragon.conf.dist and default the C++
fallback to true so Paragon behaves correctly out of the box. Set
Paragon.MultiResource.HasActivePowers = 0 only for intentional test builds.
Co-authored-by: Cursor <cursoragent@cursor.com>
Extend spell_paragon_arcane_torrent to EnergizeBySpell POWER_RAGE 150 (15
displayed; rage uses the same 10x internal scaling as runic power, see the
`-20` rage decay step in Player::Regenerate). Paragon's combined Arcane
Torrent now refunds mana, rage, energy, and runic power -- whichever pool
the character is using at the moment. ModifyPower no-ops on pools with
MaxPower == 0, so it's safe even before the Paragon picks up rage abilities.
Co-authored-by: Cursor <cursoragent@cursor.com>
Building on the previous fix that hid the rogue and DK Arcane Torrent variants
for Paragon Blood Elves: instead of just dropping the duplicates, turn the
remaining mana variant (28730) into a single combined racial that refunds
whichever resource pool the character is using at the moment.
Add SpellScript spell_paragon_arcane_torrent in modules/mod-paragon/src/
Paragon_SC.cpp. Hooks AfterCast on 28730: when the caster is class 12 the
script EnergizeBySpell's 15 energy and 150 internal runic power (= 15 displayed,
matching stock 25046 / 50613 amounts) on top of the spell's stock mana effect.
ModifyPower no-ops on pools the player has no max for, so it is safe even
before the Paragon picks up energy- or RP-using abilities. Non-Paragon Blood
Elves are untouched and keep learning their stock racial.
Update migration 2026_05_10_03.sql to also register the script binding via
spell_script_names (28730 -> 'spell_paragon_arcane_torrent'). Idempotent
DELETE + INSERT.
Co-authored-by: Cursor <cursoragent@cursor.com>
mod-paragon Paragon_Essence.cpp:
- Broaden SkillLinesLinkedToSpell: collect every SkillLineAbility row for
an anchor spell regardless of AcquireMethod, so anchor spells whose
primary SLA uses AcquireMethod 0 (e.g. Blood Strike) correctly identify
their skill lines and let the dependent classifier do its job.
- IsSpellSkillLineCascadeDependent / RevokeUnwantedCascadeSpellsForPlayer
use the broadened helper. HandleCommit calls the post-purchase sweep
immediately so the spellbook never carries lingering cascade dependents
(Blood Presence / Forceful Deflection / Death Coil / Death Grip).
- New character_paragon_panel_spell_revoked table tracks which active
dependents we've revoked per (guid, parent) so OnPlayerLogin can
re-revoke them after AC's _LoadSkills -> learnSkillRewardedSpells
silently re-grants them.
- OnPlayerLogin opens the client SILENCE window via SendSilenceOpenForCommit
with an empty allow list and intentionally omits the matching
SendSilenceClose: the chat frame buffers CHAT_MSG_SYSTEM during the
loading screen and only flushes after PLAYER_ENTERING_WORLD, so a paired
CLOSE would shut the filter before the buffered "you have unlearned X"
toasts hit it. The addon's 8s fail-open closes the window after the flush.
- New `.paragon hat` chat command for diagnosing Honor Among Thieves
triggers (talent rank, learned spell, applied aura, proc table entry).
mod-paragon Paragon_SC.cpp:
- OnPlayerUpdate pushes server-authoritative combo points to the client
via PARAA "R CP <n>" whenever the count changes. The client-side
ComboFrame Paragon simulator listens for this and updates the target
frame, fixing HAT-generated CP not displaying (HAT's trigger casts
with a null target, which the combat-log inference path can't see).
- OnPlayerUpdate also pushes "R RUNES <cd0..cd5>" (ms remaining per
rune slot) on rune mask changes, so the client RuneFrame simulator
stays in lock-step with Spell::TakeRunePower instead of drifting
through combat-log latency.
mod-paragon SQL:
- New updates/2026_05_09_00.sql migration creates
character_paragon_panel_spell_revoked for AC's auto-DBUpdater so a
fresh checkout can stand up an existing characters DB without
manual intervention. Matching CREATE TABLE IF NOT EXISTS in
base/character_paragon_panel_learned.sql for fresh installs.
mod-paragon conf:
- New Paragon.Diag.PanelLearn flag traces every PanelLearnSpellChain
commit (chain ids, before/after spell-map sizes, side-spell
classification) for diagnosing "spell reappears on relog" bugs.
Co-authored-by: Cursor <cursoragent@cursor.com>