feat(launcher): Linux play wrapper, patch UX, Gitea sync cleanup
- Play on Linux: use launch.linux_wrapper (wine) or linux_steam_uri; chmod .exe after install - Windows: retry EBUSY on MPQ replace; download to .new before rename - After successful sync: remove .bak-* backups; realmlist only Data/enUS (ignore enGB) - Gitea/distro merge: skip Fractured-Launcher* from GitHub assets (CI default-branch build wins) - Omit blockmap and builder-debug from staged artifacts and Gitea uploads; upload script validates before clearing attachments - README and launcher version 1.0.12 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -16,6 +16,42 @@ function backupSuffix() {
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return `${d.getFullYear()}${pad2(d.getMonth() + 1)}${pad2(d.getDate())}-${pad2(d.getHours())}${pad2(d.getMinutes())}${pad2(d.getSeconds())}`;
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}
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function sleep(ms) {
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return new Promise((r) => setTimeout(r, ms));
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}
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/** Windows often returns EBUSY/EPERM when WoW or AV still has an MPQ open. */
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function isRetryableFsLockError(e) {
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const c = e && e.code;
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if (!c) return false;
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if (c === 'EBUSY' || c === 'EPERM' || c === 'EACCES') return true;
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if (process.platform === 'win32' && (c === 'UNKNOWN' || c === 'EUNKNOWN')) return true;
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return false;
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}
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async function retryFsLock(op, opts) {
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const attempts = (opts && opts.attempts) || (process.platform === 'win32' ? 30 : 10);
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const delayMs = (opts && opts.delayMs) || 500;
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let last;
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for (let i = 0; i < attempts; i++) {
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try {
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return await op();
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} catch (e) {
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last = e;
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if (!isRetryableFsLockError(e)) throw e;
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if (i === attempts - 1) break;
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await sleep(delayMs);
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}
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}
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const hint =
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process.platform === 'win32'
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? ' Close World of Warcraft and any launcher using this folder, then try again.'
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: ' Close programs using this file, then try again.';
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const err = new Error(String((last && last.message) || last) + hint);
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err.code = last && last.code;
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throw err;
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}
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function wowExePath(cfg) {
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const gd = normalizeWinGameDir(cfg.game_dir || '');
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const exe = (cfg.launch && cfg.launch.exe) || 'Wow.exe';
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@@ -51,34 +87,88 @@ function normalizeMpqDestinationPath(absPath) {
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return /\.mpq$/i.test(s) ? s.replace(/\.mpq$/i, '.MPQ') : s;
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}
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/** Matches backup names from installFile: `<orig>.bak-YYYYMMDD-HHmmss`. */
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const LAUNCHER_BACKUP_BASENAME_RE = /\.bak-\d{8}-\d{6}$/;
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async function removeLauncherBackupFiles(gameDir) {
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const root = normalizeWinGameDir(gameDir || '');
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if (!root) return;
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const stack = [root];
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while (stack.length) {
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const dir = stack.pop();
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let entries;
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try {
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entries = await fs.readdir(dir, { withFileTypes: true });
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} catch (_) {
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continue;
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}
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for (const d of entries) {
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const abs = path.join(dir, d.name);
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if (d.isDirectory()) {
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stack.push(abs);
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} else if (d.isFile() && LAUNCHER_BACKUP_BASENAME_RE.test(d.name)) {
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try {
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await fs.unlink(abs);
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} catch (e) {
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if (e.code !== 'ENOENT') {
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/* best effort: sync already succeeded */
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}
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}
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}
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}
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}
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}
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function isEnUsRealmlistPath(rel) {
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const n = String(rel || '')
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.trim()
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.replace(/\\/g, '/')
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.toLowerCase();
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return n.endsWith('/enus/realmlist.wtf') || n === 'enus/realmlist.wtf';
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}
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async function installFile(cfg, entry) {
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const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
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const root = normalizeWinGameDir(cfg.game_dir || '');
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const destAbs = normalizeMpqDestinationPath(path.join(root, ...parts));
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if (entry.backup) {
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try {
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const st = await fs.stat(destAbs);
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if (st.isFile()) {
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const bak = `${destAbs}.bak-${backupSuffix()}`;
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await fs.rename(destAbs, bak);
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}
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} catch (e) {
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if (e.code !== 'ENOENT') throw e;
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}
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} else {
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try {
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await fs.unlink(destAbs);
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} catch (e) {
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if (e.code !== 'ENOENT') throw e;
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}
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}
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const tmp = destAbs + '.new';
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if (entry.from_release) {
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await downloadReleaseAsset(cfg, entry.source, tmp);
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} else {
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await downloadGitHubRepoFile(cfg, entry.source, tmp);
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}
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await fs.rename(tmp, destAbs);
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async function removeOrBackupExisting() {
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if (entry.backup) {
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try {
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const st = await fs.stat(destAbs);
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if (st.isFile()) {
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const bak = `${destAbs}.bak-${backupSuffix()}`;
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await fs.rename(destAbs, bak);
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}
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} catch (e) {
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if (e.code !== 'ENOENT') throw e;
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}
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} else {
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try {
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await fs.unlink(destAbs);
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} catch (e) {
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if (e.code !== 'ENOENT') throw e;
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}
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}
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}
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await retryFsLock(() => removeOrBackupExisting());
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await retryFsLock(() => fs.rename(tmp, destAbs));
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if (process.platform === 'linux' && /\.exe$/i.test(destAbs)) {
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try {
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await fs.chmod(destAbs, 0o755);
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} catch (_) {
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/* non-fatal */
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}
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}
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}
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async function applyRealmlist(cfg) {
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@@ -91,6 +181,8 @@ async function applyRealmlist(cfg) {
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const content = line + '\n';
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let paths = cfg.realmlist.paths;
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if (!paths || !paths.length) paths = ['Data/enUS/realmlist.wtf'];
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paths = paths.filter(isEnUsRealmlistPath);
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if (!paths.length) paths = ['Data/enUS/realmlist.wtf'];
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for (const rel of paths) {
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const r = String(rel).trim().replace(/\\/g, '/');
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if (!r) continue;
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@@ -119,6 +211,12 @@ async function applyPatches(cfg, onStatus) {
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if (onStatus) onStatus('Applying realmlist …');
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await applyRealmlist(cfg);
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}
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if (onStatus) onStatus('Removing old backup copies …');
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try {
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await removeLauncherBackupFiles(cfg.game_dir);
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} catch (_) {
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/* Patches and realmlist already applied; leave .bak files if cleanup cannot run. */
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}
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if (onStatus) onStatus('All patches applied.');
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}
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