feat(launcher): Linux play wrapper, patch UX, Gitea sync cleanup
- Play on Linux: use launch.linux_wrapper (wine) or linux_steam_uri; chmod .exe after install - Windows: retry EBUSY on MPQ replace; download to .new before rename - After successful sync: remove .bak-* backups; realmlist only Data/enUS (ignore enGB) - Gitea/distro merge: skip Fractured-Launcher* from GitHub assets (CI default-branch build wins) - Omit blockmap and builder-debug from staged artifacts and Gitea uploads; upload script validates before clearing attachments - README and launcher version 1.0.12 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -88,7 +88,7 @@ CI workflow **Sync release to Gitea** (`.github/workflows/gitea-release-sync.yml
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1. Triggers on **release published** on **`Dawnforger/Fractured`** (or **workflow_dispatch** with a tag).
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2. Builds **Windows** (NSIS + portable) and **Linux** (AppImage) in parallel, each using **`tools/fractured-launcher-electron` from the default branch** (overlaid onto the tag checkout), so older release tags never ship a launcher missing new **`lib/*.js`** files.
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3. Downloads **all assets** attached to that **GitHub** release (MPQs, patched `Wow.exe`, etc.).
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4. Merges with the built launcher artifacts and uploads everything to a **Gitea release** with the **same tag** (existing attachments on that Gitea release are replaced).
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4. Merges with the built launcher artifacts and uploads to a **Gitea release** with the **same tag** (existing attachments on that Gitea release are replaced). **Launcher installers** attached on GitHub (**`Fractured-Launcher*`**, case-insensitive) are **not** merged — the **CI build from the default branch** is the only source of launcher binaries, so an old installer on the GitHub release cannot “stick” on Gitea next to a newer build. **`*.blockmap`** and **`builder-debug.yml`** are omitted from the merge and from Gitea uploads.
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**GitHub Actions secrets** (repository → Settings → Secrets and variables → Actions):
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@@ -127,6 +127,9 @@ CI workflow **Sync release to Gitea** (`.github/workflows/gitea-release-sync.yml
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8. **HTTP 422 `repo is empty`** — The Gitea repo has **no commits** yet. Push any initial commit (e.g. **Add README** in the Gitea web UI, or `git push` to **`main`**). Optionally set **`GITEA_TARGET_REF`** to match your real default branch if it is not **`main`**. From this repo you can run **`scripts/bootstrap-gitea-repo.sh`** (see script header for `GITEA_*` env or pass the HTTPS/SSH clone URL as the first argument).
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9. **`sync Wow.exe: fetch failed`** — Often **HTTPS/TLS** to Gitea; use **`http://…`** in **`lib/baked-gitea-channel.js`** if you only serve plain HTTP, or fix certs / **`NODE_EXTRA_CA_CERTS`**. Ensure **`Wow-patched.exe`** exists on the release (**`release_tag`**: `latest` vs pinned). Errors include the failing URL when possible.
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10. **Wine + Windows portable** — If the folder picker returns **`/home/...`**, the launcher maps it to **`Z:\home\...`** (Wine’s Unix root). **`Wow.exe`** is matched case-insensitively for Linux-backed folders. Re-save the WoW folder after upgrading if validation still fails.
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11. **`EBUSY` / file locked on Windows** — The client (or antivirus) may keep **`.MPQ`** files open. The launcher **retries** for a short window and downloads the new file **before** replacing the old one; if sync still fails, **exit WoW** (and any tool previewing that folder) and run **Download updates** again.
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12. **`.bak-*` clutter** — When **Download updates** finishes without error, the launcher removes matching **`*.bak-YYYYMMDD-HHmmss`** files from earlier runs (same pattern it uses when replacing files). Failed syncs do not delete backups.
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13. **Gitea still shows an old launcher version** — The sync workflow overlays **`tools/fractured-launcher-electron` from the default branch**, so **`package.json`** there defines the built version. Ensure launcher changes are **merged to `main`** before publishing the GitHub release (or re-run **Actions → Sync release to Gitea** after merging). Previously, **Fractured-Launcher\*** files **attached on the GitHub release** were merged too, which could leave **two** installer versions on Gitea; those assets are now skipped in favor of CI-only builds.
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### Private Gitea token for players
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@@ -170,4 +173,4 @@ Schema is defined by **`default-launcher.json`** (shipped in the app; first run
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- **`github`**: used for **non-release** repo paths (`from_release`: false) and for **GitHub** **`from_release`** when **`gitea.base_url`** is empty.
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- **`patch_manifest`**: **`enabled`**, **`source`** (default `patch-manifest.json`), **`from_release`** — checksum-based skip + verify (see above).
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- **`files`**: default **`[]`**. **Download updates** resolves what to pull in order: (**1**) non-empty **`files`** if you set explicit **`source`** → **`dest`** pairs; (**2**) else each key in **`patch-manifest.json`** on the release (recommended); (**3**) else release attachments except launcher artifacts (`Fractured-Launcher*`, `*.blockmap`, `latest*.yml`, `.AppImage`, `patch-manifest.json`): **`.MPQ`** → **`Data/enUS/<name>.MPQ`** (extension forced to **`.MPQ`** caps for client compatibility), one **`.exe`** → **`launch.exe`**. Multiple `.exe` attachments require a manifest. Legacy **`Wow-patched.exe`** entries are removed when merging **`launcher.json`**.
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- **`realmlist`**, **`auth`**, **`launch`**.
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- **`realmlist`**, **`auth`**, **`launch`** (`**exe**`, **`args`**). Only **`Data/enUS/realmlist.wtf`** is written: any **`realmlist.paths`** entry that is not the enUS file is ignored (so **`enGB`** is never created). On **Linux**, **Play** never runs `Wow.exe` as a native process (that yields **EACCES**). Use **`launch.linux_wrapper`** (default **`["wine"]`**) so the launcher runs e.g. **`wine /path/Wow.exe` …`args`**, or set **`launch.linux_steam_uri`** to a Steam URI (e.g. **`steam://rungameid/…`** for a **non-Steam game** shortcut — the number is shown in Steam’s shortcut properties). Optional **`linux_steam_binary`** defaults to **`steam`**; for Flatpak Steam use **`linux_steam_spawn`**: **`["flatpak", "run", "com.valvesoftware.Steam"]`** (the URI is appended as the last argument). After a **successful** **Download updates** run, the launcher deletes prior **`*.bak-YYYYMMDD-HHmmss`** backup files it created under the WoW folder.
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