Fractured: strip class-spell reagents at load; Paragon relic ranged slot
- SpellInfoCorrections: zero Reagent/ReagentCount on spells with non-zero SpellFamilyName so class abilities no longer require shards, candles, etc., while profession crafts (SpellFamilyName 0) keep mats. Matches the client Spell.dbc bake in patch-enUS-4.MPQ. - Paragon_SC: OnPlayerIsClass returns true for CLASS_CONTEXT_EQUIP_RELIC for paladin/druid/shaman/warlock/dk so Paragon can equip all relic types in the ranged slot. - CLIENT-PATCHES: document Spell.dbc reagent pass, rune script order, and stock ammo slot behavior in patch-enUS-5. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -5368,6 +5368,44 @@ void SpellMgr::LoadSpellInfoCorrections()
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LockEntry* key = const_cast<LockEntry*>(sLockStore.LookupEntry(36)); // 3366 Opening, allows to open without proper key
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key->Type[2] = LOCK_KEY_NONE;
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// Fractured: strip reagent requirements from every player-class spell at
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// load time. Filtered by SpellFamilyName != 0 so that profession spells
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// (cooking, alchemy, enchanting, blacksmithing, jewelcrafting, leatherworking,
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// tailoring, engineering, inscription, mining, herbalism, skinning, fishing,
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// first aid — all SpellFamilyName == SPELLFAMILY_GENERIC == 0) keep their
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// mats and only the class abilities that asked for ankhs / candles / soul
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// shards / verdant spheres / etc. cast freely. Done here in core spell
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// data rather than as a runtime bypass in Spell::CheckItems / TakeReagents
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// so the change is data-driven (the in-memory SpellInfo simply has no
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// reagents to require). The client-side preflight is mirrored by the
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// matching Spell.dbc patch shipped via patch-enUS-4.MPQ
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// (fractured-tooling/_patch_spell_dbc_reagents.py).
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{
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uint32 fixedClassSpells = 0;
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for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
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{
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SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId);
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if (!info || info->SpellFamilyName == 0)
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continue;
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bool hadAny = false;
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for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
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if (info->Reagent[i] != 0 || info->ReagentCount[i] != 0)
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{ hadAny = true; break; }
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if (!hadAny)
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continue;
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SpellInfo* mut = const_cast<SpellInfo*>(info);
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for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
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{
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mut->Reagent[i] = 0;
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mut->ReagentCount[i] = 0;
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}
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++fixedClassSpells;
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}
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LOG_INFO("server.loading", ">> Fractured: cleared reagents on {} class spells", fixedClassSpells);
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}
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LOG_INFO("server.loading", ">> Loading spell dbc data corrections in {} ms", GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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