Paragon cross-class family wildcard + Predatory Strikes proc

- CONFIG_PARAGON_WILDCARD_FAMILY + Paragon.WildcardFamilyMatching (reloadable)
- SpellInfo::IsAffected / IsAffectedBySpellMod(listenerOwner) for Paragon proc/mod wildcard
- SpellMgr::CanSpellTriggerProcOnEvent(procOwner) + Aura::IsProcTriggeredOnEvent wiring
- Player::IsAffectedBySpellmod passes listener for SpellMod wildcard
- ParagonFamilyMatches helper + Nourish / Shred-Maul bleed gate usage in Unit.cpp
- Spell::prepare: Paragon consumes 69369 for Nature spells <10s base cast (non-channeled)
- spell_paragon_predatory_strikes + SQL 2026_05_11_00.sql (spell_proc + spell_script_names)

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-11 01:24:50 -04:00
parent b408c8a95d
commit a1c9172beb
14 changed files with 337 additions and 9 deletions
+5 -1
View File
@@ -9773,7 +9773,11 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
return false;
return spellInfo->IsAffectedBySpellMod(mod);
// Fractured / Paragon: pass the player owning the modifier aura so the
// SpellFamilyName equality check can be wildcarded for CLASS_PARAGON.
// Stock classes hit the same code path with `this` as a non-Paragon
// unit, which makes IsAffected behave identically to the 2-arg form.
return spellInfo->IsAffectedBySpellMod(mod, this);
}
template <class T>