Paragon cross-class family wildcard + Predatory Strikes proc

- CONFIG_PARAGON_WILDCARD_FAMILY + Paragon.WildcardFamilyMatching (reloadable)
- SpellInfo::IsAffected / IsAffectedBySpellMod(listenerOwner) for Paragon proc/mod wildcard
- SpellMgr::CanSpellTriggerProcOnEvent(procOwner) + Aura::IsProcTriggeredOnEvent wiring
- Player::IsAffectedBySpellmod passes listener for SpellMod wildcard
- ParagonFamilyMatches helper + Nourish / Shred-Maul bleed gate usage in Unit.cpp
- Spell::prepare: Paragon consumes 69369 for Nature spells <10s base cast (non-channeled)
- spell_paragon_predatory_strikes + SQL 2026_05_11_00.sql (spell_proc + spell_script_names)

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-11 01:24:50 -04:00
parent b408c8a95d
commit a1c9172beb
14 changed files with 337 additions and 9 deletions
@@ -4767,6 +4767,36 @@ Respawn.DynamicEscortNPC = 0
Respawn.ForceCompatibilityMode = 0
#
# Paragon.WildcardFamilyMatching
# Description: Fractured / Paragon class (CLASS_PARAGON, id 12) only.
# When enabled, the SpellFamilyName equality check is
# wildcarded for Paragon characters in proc evaluation
# (SpellMgr::CanSpellTriggerProcOnEvent), talent
# SpellMod application (Player::ApplySpellMod /
# SpellInfo::IsAffectedBySpellMod), and the
# ParagonFamilyMatches() helper used by ad-hoc
# `switch (SpellFamilyName)` listener gates in
# Unit/SpellEffects/SpellAuraEffects code.
# This makes cross-class talent procs and modifiers
# (e.g. Predator's Swiftness 69369 making Shaman
# Chain Lightning instant cast off a Rogue Eviscerate
# finisher) apply to Paragon characters even when the
# listener was authored for one specific class family.
# SpellFamilyFlags / class-mask flag-bit checks still
# run, so listener gates that explicitly opt into a
# subset of spells via flag bits are still respected.
# Stock classes (Warrior / Paladin / etc.) are NEVER
# wildcarded; this only affects players whose class
# id is CLASS_PARAGON. Set to 0 to disable the
# wildcard at runtime (no rebuild required) if a
# regression appears.
# Default: 1 - (Enabled, Paragon characters get cross-class procs/mods)
# 0 - (Disabled, Paragon characters are gated by stock family equality)
#
Paragon.WildcardFamilyMatching = 1
#
###################################################################################################