Paragon cross-class family wildcard + Predatory Strikes proc

- CONFIG_PARAGON_WILDCARD_FAMILY + Paragon.WildcardFamilyMatching (reloadable)
- SpellInfo::IsAffected / IsAffectedBySpellMod(listenerOwner) for Paragon proc/mod wildcard
- SpellMgr::CanSpellTriggerProcOnEvent(procOwner) + Aura::IsProcTriggeredOnEvent wiring
- Player::IsAffectedBySpellmod passes listener for SpellMod wildcard
- ParagonFamilyMatches helper + Nourish / Shred-Maul bleed gate usage in Unit.cpp
- Spell::prepare: Paragon consumes 69369 for Nature spells <10s base cast (non-channeled)
- spell_paragon_predatory_strikes + SQL 2026_05_11_00.sql (spell_proc + spell_script_names)

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-11 01:24:50 -04:00
parent b408c8a95d
commit a1c9172beb
14 changed files with 337 additions and 9 deletions
@@ -0,0 +1,60 @@
-- mod-paragon: Predatory Strikes (16972 / 16974 / 16975) Cataclysm-style
-- finisher proc for CLASS_PARAGON characters.
--
-- The 3.3.5 Predatory Strikes is a passive AP / ranged-attack-power talent
-- with no proc payload. The Cataclysm redesign added "Predator's Swiftness"
-- (69369), which makes the next Nature spell <10s base cast time instant.
-- That buff already exists in the WotLK Spell.dbc (because Blizzard reused
-- the spell id), but no server-side trigger ever calls CastSpell(69369) on
-- a 3.3.5 server. We need both halves: the proc handler AND a spell_proc
-- row so the proc evaluator actually invokes our AuraScript.
--
-- AuraScript binding: spell_paragon_predatory_strikes is registered in
-- modules/mod-paragon/src/Paragon_SC.cpp. It checks
-- (a) caster is CLASS_PARAGON,
-- (b) source spell consumes combo points (NeedsComboPoints),
-- (c) source spell deals damage (DmgClass MELEE/RANGED + at least one
-- damage effect or periodic-damage aura -- filters Slice and Dice,
-- Savage Roar, Maim, Kidney Shot, Expose Armor, Recuperate),
-- then rolls a per-rank chance of (CP * 3 / 5 / 7)% to cast 69369 on
-- the caster.
--
-- spell_proc row params:
-- ProcFlags = 0x40000 = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
-- SpellTypeMask = 0x3 (DAMAGE | HEAL bitmask in proc engine; we
-- filter precisely in CheckProc anyway, the
-- mask just gates "spell-type events" through)
-- SpellPhaseMask = 0x2 = PROC_SPELL_PHASE_CAST -- fires DURING cast
-- so player->GetComboPoints() inside HandleProc
-- still returns the pre-_handle_finish_phase
-- value.
-- Chance = 100 (the per-CP chance is rolled inside the script)
--
-- Note: this row's SpellFamilyName / SpellFamilyMask are 0 so the proc
-- engine's IsAffected check is a wildcard at the entry-level. The
-- AuraScript's CheckProc owns all real filtering. Combined with Phase A
-- (Paragon SpellFamilyName wildcard) this is harmless on stock classes
-- because non-Paragon characters cannot learn Predatory Strikes via the
-- Character Advancement panel.
DELETE FROM `spell_script_names`
WHERE `spell_id` IN (16972, 16974, 16975)
AND `ScriptName` = 'spell_paragon_predatory_strikes';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(16972, 'spell_paragon_predatory_strikes'),
(16974, 'spell_paragon_predatory_strikes'),
(16975, 'spell_paragon_predatory_strikes');
DELETE FROM `spell_proc` WHERE `SpellId` IN (16972, 16974, 16975);
INSERT INTO `spell_proc`
(`SpellId`, `SchoolMask`, `SpellFamilyName`,
`SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`,
`ProcFlags`, `SpellTypeMask`, `SpellPhaseMask`, `HitMask`,
`AttributesMask`, `DisableEffectsMask`, `ProcsPerMinute`,
`Chance`, `Cooldown`, `Charges`)
VALUES
(16972, 0, 0, 0, 0, 0, 0x40000, 0x3, 0x2, 0, 0, 0, 0, 100.0, 0, 0),
(16974, 0, 0, 0, 0, 0, 0x40000, 0x3, 0x2, 0, 0, 0, 0, 100.0, 0, 0),
(16975, 0, 0, 0, 0, 0, 0x40000, 0x3, 0x2, 0, 0, 0, 0, 100.0, 0, 0);
+128
View File
@@ -514,8 +514,136 @@ class spell_paragon_arcane_torrent : public SpellScript
}
};
// Predatory Strikes (16972 / 16974 / 16975) for Paragon: re-implements the
// Cataclysm-era proc behavior of the talent so a Paragon's damaging
// finishers (Eviscerate / Envenom / Ferocious Bite / Rip / Rupture) can
// roll Predator's Swiftness (69369) -- the same buff that real druids
// get from the Cata redesign of this talent. Combined with the
// Spell::prepare interception in core (Spell.cpp), 69369 makes the
// Paragon's NEXT Nature-school spell with a base cast time below 10s
// instant cast: Chain Lightning, Lightning Bolt, Healing Touch, Wrath,
// Nourish, etc. -- not just the Druid-family Nature subset that the
// stock SPELLMOD_CASTING_TIME mask on 69369 covers.
//
// Filter logic:
// - Source spell must consume combo points (NeedsComboPoints() — gates
// out non-finisher combo-point builders).
// - "Damaging finisher": SPELL_ATTR1_FINISHING_MOVE_DAMAGE (Eviscerate,
// Envenom, Ferocious Bite, ...) OR a SPELL_ATTR1_FINISHING_MOVE_DURATION
// finisher that applies periodic damage (Rip, Rupture). Duration
// finishers that only heal (Recuperate) or only buff / CC / armor shred
// (Slice and Dice, Savage Roar, Kidney Shot, Maim, Expose Armor) are
// rejected.
//
// Chance per combo point matches the Cataclysm tuning that the user's
// client tooltip text reflects: rank 1 = 3% per CP, rank 2 = 5% per CP,
// rank 3 = 7% per CP. At 5 CP that is 15% / 25% / 35%, capped at 100%.
//
// Combo-point read happens during PROC_SPELL_PHASE_CAST, which fires in
// Spell::cast → Spell::ProcReflectProcs / Unit::ProcDamageAndSpellFor
// BEFORE Spell::_handle_finish_phase clears the player's combo points
// (see Spell.cpp:_handle_finish_phase clearing combo points). So
// player->GetComboPoints() inside HandleProc returns the pre-clear value.
class spell_paragon_predatory_strikes : public AuraScript
{
PrepareAuraScript(spell_paragon_predatory_strikes);
static constexpr uint32 SPELL_PARAGON_PREDATORS_SWIFTNESS = 69369;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PARAGON_PREDATORS_SWIFTNESS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || !spellInfo->NeedsComboPoints())
return false;
if (spellInfo->HasAttribute(SPELL_ATTR1_FINISHING_MOVE_DAMAGE))
return true;
if (spellInfo->HasAttribute(SPELL_ATTR1_FINISHING_MOVE_DURATION))
{
bool periodicHeal = false;
bool periodicDamage = false;
for (SpellEffectInfo const& eff : spellInfo->Effects)
{
if (eff.Effect != SPELL_EFFECT_APPLY_AURA && eff.Effect != SPELL_EFFECT_APPLY_AREA_AURA_PARTY
&& eff.Effect != SPELL_EFFECT_PERSISTENT_AREA_AURA)
continue;
switch (eff.ApplyAuraName)
{
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_OBS_MOD_HEALTH:
periodicHeal = true;
break;
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
periodicDamage = true;
break;
default:
break;
}
}
if (periodicHeal)
return false;
return periodicDamage;
}
return false;
}
void HandleProc(ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* actor = eventInfo.GetActor();
Player* player = actor ? actor->ToPlayer() : nullptr;
if (!player || player->getClass() != CLASS_PARAGON)
return;
uint8 const cp = player->GetComboPoints();
if (cp == 0)
return;
SpellInfo const* talent = GetSpellInfo();
if (!talent)
return;
uint32 pctPerCP = 0;
switch (talent->Id)
{
case 16972: pctPerCP = 3; break;
case 16974: pctPerCP = 5; break;
case 16975: pctPerCP = 7; break;
default:
return;
}
uint32 const chance = std::min<uint32>(100u, pctPerCP * uint32(cp));
if (!roll_chance_i(int32(chance)))
return;
player->CastSpell(player, SPELL_PARAGON_PREDATORS_SWIFTNESS, true);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_paragon_predatory_strikes::CheckProc);
OnProc += AuraProcFn(spell_paragon_predatory_strikes::HandleProc);
}
};
void AddSC_paragon()
{
new Paragon_PlayerScript();
RegisterSpellScript(spell_paragon_arcane_torrent);
RegisterSpellScript(spell_paragon_predatory_strikes);
}