feat(launcher): sync release assets from manifest or attachment list (no fixed exe name)

- default files []: resolve sync list from patch-manifest keys, else discover
  release attachments (exclude launcher artifacts).
- Explicit files[] still overrides; strip deprecated Wow-patched.exe on merge.
- listReleaseAttachmentNames + fetchGiteaReleaseRecord helpers.
- Version 1.0.7; README config docs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-10 22:04:48 -05:00
parent f409ffad12
commit 9cef99f0ff
9 changed files with 193 additions and 29 deletions
@@ -5,6 +5,8 @@ const fs = require('fs').promises;
const fsSync = require('fs');
const { downloadGitHubRepoFile, downloadReleaseAsset } = require('./github');
const { normalizeWinGameDir } = require('./win-game-dir');
const { loadManifest } = require('./patch-manifest');
const { buildResolvedReleaseFiles } = require('./release-sync');
function pad2(n) {
return String(n).padStart(2, '0');
@@ -94,7 +96,12 @@ async function applyRealmlist(cfg) {
}
async function applyPatches(cfg, onStatus) {
for (const f of cfg.files || []) {
let manifest = null;
if (cfg.patch_manifest && cfg.patch_manifest.enabled) {
manifest = await loadManifest(cfg);
}
const entries = await buildResolvedReleaseFiles(cfg, manifest);
for (const f of entries) {
if (onStatus) onStatus(`Updating ${f.dest}`);
try {
await installFile(cfg, f);