feat(launcher): sync release assets from manifest or attachment list (no fixed exe name)
- default files []: resolve sync list from patch-manifest keys, else discover release attachments (exclude launcher artifacts). - Explicit files[] still overrides; strip deprecated Wow-patched.exe on merge. - listReleaseAttachmentNames + fetchGiteaReleaseRecord helpers. - Version 1.0.7; README config docs. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -75,8 +75,10 @@ async function loadManifest(cfg) {
|
||||
*/
|
||||
async function patchesMatchManifest(cfg, manifest, onStatus) {
|
||||
if (!validateManifest(manifest)) return false;
|
||||
const { buildResolvedReleaseFiles } = require('./release-sync');
|
||||
const entries = await buildResolvedReleaseFiles(cfg, manifest);
|
||||
const gameDir = cfg.game_dir;
|
||||
for (const entry of cfg.files || []) {
|
||||
for (const entry of entries) {
|
||||
if (!entry.from_release) continue;
|
||||
const spec = manifest.files[entry.source];
|
||||
if (!spec || !spec.sha256) return false;
|
||||
@@ -98,7 +100,9 @@ async function patchesMatchManifest(cfg, manifest, onStatus) {
|
||||
|
||||
async function verifyInstalledAgainstManifest(cfg, manifest) {
|
||||
if (!validateManifest(manifest)) return;
|
||||
for (const entry of cfg.files || []) {
|
||||
const { buildResolvedReleaseFiles } = require('./release-sync');
|
||||
const entries = await buildResolvedReleaseFiles(cfg, manifest);
|
||||
for (const entry of entries) {
|
||||
if (!entry.from_release) continue;
|
||||
const spec = manifest.files[entry.source];
|
||||
if (!spec || !spec.sha256) {
|
||||
@@ -119,8 +123,10 @@ async function verifyInstalledAgainstManifest(cfg, manifest) {
|
||||
|
||||
async function recordPatchState(cfg, manifest) {
|
||||
if (!validateManifest(manifest)) return;
|
||||
const { buildResolvedReleaseFiles } = require('./release-sync');
|
||||
const entries = await buildResolvedReleaseFiles(cfg, manifest);
|
||||
const shas = {};
|
||||
for (const entry of cfg.files || []) {
|
||||
for (const entry of entries) {
|
||||
if (!entry.from_release) continue;
|
||||
const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
|
||||
const destAbs = path.join(cfg.game_dir, ...parts);
|
||||
|
||||
Reference in New Issue
Block a user