Paragon panel: keep cascade passives, strip free actives; DK passive DBC fix

- PanelLearnSpellChain: record every non-chain passive as panel_spell_child;
  only revoke non-passive (Blood Presence, Death Coil, Death Grip, etc.).
- RevokeUnwantedCascadeSpellsForPlayer: skip passive rewards on login sweep.
- RevokeBlockedSpellsForPlayer: migrate legacy passive revoke rows to
  children; walk (parent, revoked) pairs from DB.
- PruneSkillLineCascadeChildrenFromDb: only strip actives wrongly stored as
  children; never strip passives.
- SpellInfoCorrections: set SPELL_ATTR0_PASSIVE on Forceful Deflection (49410)
  and Runic Focus (61455) so IsPassive() matches spellbook behavior.
- PanelUnlearnTalentPurchase: mirror resetTalents (_removeTalentAurasAndSpells,
  _removeTalent, SendTalentsInfoData) so Beast Mastery loss triggers pet reset.
- OnPlayerLogin: run legacy passive attach before scoped cascade sweep.
- Add .paragon recalibrate GM command (RBAC modify): full panel reset + AE/TE
  reconciliation for selected player or self.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-10 22:19:56 -04:00
parent bfe51f6ad4
commit 656cf2d07d
2 changed files with 858 additions and 67 deletions
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