mod-paragon: ignore item AllowableClass for class 12 (gear + glyphs)

Paragon is a classless concept layered on top of WotLK class data: stock items and class glyphs gate equip / vendor visibility / loot rolls / AH 'usable' filter via ItemTemplate.AllowableClass, which never has the class-12 bit (0x800). Bypassing the gate at the five enforcement sites lets Paragon equip any class-restricted item -- including class glyphs, since EffectApplyGlyph itself has no class check beyond the item gate. Race / level / proficiency / skill / required-spell checks still apply, so Paragon can't skip baseline progression.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-09 16:07:01 -04:00
parent 7298d89c9a
commit 49cb354133
4 changed files with 33 additions and 5 deletions
@@ -669,7 +669,12 @@ bool AuctionHouseUsablePlayerInfo::PlayerCanUseItem(ItemTemplate const* proto) c
return false;
}
if ((proto->AllowableClass & classMask) == 0 || (proto->AllowableRace & raceMask) == 0)
// mod-paragon: class 12 (Paragon) ignores AllowableClass for AH "Usable"
// filter. classMask here is the searching player's mask; PARAGON_BIT 0x800
// = (1 << (12 - 1)). Race restriction still applies.
bool const searcherIsParagon = (classMask & 0x800u) != 0;
if ((!searcherIsParagon && (proto->AllowableClass & classMask) == 0)
|| (proto->AllowableRace & raceMask) == 0)
return false;
if (proto->RequiredSkill != 0)
+6 -1
View File
@@ -10687,7 +10687,12 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
// mod-paragon: class 12 ignores BoP buy-side AllowableClass gate, so
// class-restricted vendor items (e.g. class glyphs) can be purchased.
if (getClass() != CLASS_PARAGON
&& !(pProto->AllowableClass & getClassMask())
&& pProto->Bonding == BIND_WHEN_PICKED_UP
&& !IsGameMaster())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
@@ -2364,7 +2364,16 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
// mod-paragon: class 12 (Paragon) ignores AllowableClass entirely, so any
// class-restricted item (including class glyphs) can be equipped/used.
// Race restriction still applies; proficiency/level/skill checks below
// still gate it sensibly via the standard skill cascade.
if (getClass() != CLASS_PARAGON
&& (proto->AllowableClass & getClassMask()) == 0)
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
if ((proto->AllowableRace & getRaceMask()) == 0)
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
@@ -2430,7 +2439,11 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
SKILL_FISHING
}; //Copy from function Item::GetSkill()
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
// mod-paragon: class 12 ignores AllowableClass for LFG roll eligibility.
if (getClass() != CLASS_PARAGON
&& (proto->AllowableClass & getClassMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if ((proto->AllowableRace & getRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
+6 -1
View File
@@ -908,7 +908,12 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
{
if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
// mod-paragon: class 12 sees every BoP class-restricted item
// in vendor lists (class glyphs, class tier sets, ...).
if (_player->getClass() != CLASS_PARAGON
&& !(itemTemplate->AllowableClass & _player->getClassMask())
&& itemTemplate->Bonding == BIND_WHEN_PICKED_UP
&& !_player->IsGameMaster())
{
continue;
}