mod-paragon: combined Arcane Torrent also refunds 15 rage
Extend spell_paragon_arcane_torrent to EnergizeBySpell POWER_RAGE 150 (15 displayed; rage uses the same 10x internal scaling as runic power, see the `-20` rage decay step in Player::Regenerate). Paragon's combined Arcane Torrent now refunds mana, rage, energy, and runic power -- whichever pool the character is using at the moment. ModifyPower no-ops on pools with MaxPower == 0, so it's safe even before the Paragon picks up rage abilities. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -275,10 +275,10 @@ std::unordered_map<ObjectGuid, Paragon_PlayerScript::ParagonRuneSyncState> Parag
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// energy, 50613 DK runic power). For Paragon Blood Elves we keep only 28730
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// (see migration 2026_05_10_03.sql) and turn it into a "combined" version:
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// the stock spell already silences nearby enemies and energizes mana via its
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// own effects; this script adds energy and runic power energize on top when
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// the caster is class 12, so a single button refunds whichever resource pool
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// the player is actually using. Non-Paragon casters are untouched and keep
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// learning their stock racial variant.
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// own effects; this script adds energy, rage, and runic power energize on
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// top when the caster is class 12, so a single button refunds whichever
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// resource pool the player is actually using. Non-Paragon casters are
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// untouched and keep learning their stock racial variant.
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class spell_paragon_arcane_torrent : public SpellScript
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{
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PrepareSpellScript(spell_paragon_arcane_torrent);
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@@ -298,15 +298,20 @@ class spell_paragon_arcane_torrent : public SpellScript
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// 50613 Arcane Torrent (Runic Power) -> 15 displayed RP (= 150
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// internal; AC stores RP scaled 10x, see Player::SetMaxPower
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// POWER_RUNIC_POWER, 1000).
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// Rage uses the same 10x internal scaling as runic power (see
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// Player.cpp:Regenerate where rage decay is `-20` for "2 rage by
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// tick"), so 15 displayed rage = 150 internal.
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// ModifyPower no-ops on pools the player has no max for, so this is
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// safe even before the Paragon picks up energy/RP-using abilities.
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// safe even before the Paragon picks up energy/rage/RP abilities.
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constexpr int32 kEnergyGain = 15;
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constexpr int32 kRageGain = 150;
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constexpr int32 kRunicPowerGain = 150;
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SpellInfo const* spellInfo = GetSpellInfo();
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uint32 const spellId = spellInfo ? spellInfo->Id : 28730u;
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caster->EnergizeBySpell(player, spellId, kEnergyGain, POWER_ENERGY);
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caster->EnergizeBySpell(player, spellId, kRageGain, POWER_RAGE);
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caster->EnergizeBySpell(player, spellId, kRunicPowerGain, POWER_RUNIC_POWER);
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}
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