Paragon: AE/TE currency, Character Advancement commit/reset, panel SQL

- mod-paragon: Paragon_Essence addon channel (PARAA), commit queue, resets,
  spell chain learn with passive child tracking, silence-window hints for
  cascade learns, trainer exemptions for pet/portal trainers
- SQL: character_paragon_panel_* tables, paragon_spell_ae_cost world data
- Core: Player Paragon class talent learn hook; Trainer skip for Paragon
  where appropriate
- Ignore local build-worldserver.log

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-08 21:42:39 -04:00
parent e2bed00b5c
commit 203356aca8
7 changed files with 1500 additions and 17 deletions
+4 -1
View File
@@ -14052,7 +14052,10 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool command /*= fa
return;
// xinef: prevent learn talent for different class (cheating)
if ((getClassMask() & talentTabInfo->ClassMask) == 0)
// mod-paragon: Paragon (class 12) can spec into any class's talent tree
// via the Character Advancement panel; bypass the class-mask check.
if (getClass() != CLASS_PARAGON
&& (getClassMask() & talentTabInfo->ClassMask) == 0)
return;
// xinef: find current talent rank