mod-paragon: combined Arcane Torrent that refunds mana, energy, and runic power
Building on the previous fix that hid the rogue and DK Arcane Torrent variants for Paragon Blood Elves: instead of just dropping the duplicates, turn the remaining mana variant (28730) into a single combined racial that refunds whichever resource pool the character is using at the moment. Add SpellScript spell_paragon_arcane_torrent in modules/mod-paragon/src/ Paragon_SC.cpp. Hooks AfterCast on 28730: when the caster is class 12 the script EnergizeBySpell's 15 energy and 150 internal runic power (= 15 displayed, matching stock 25046 / 50613 amounts) on top of the spell's stock mana effect. ModifyPower no-ops on pools the player has no max for, so it is safe even before the Paragon picks up energy- or RP-using abilities. Non-Paragon Blood Elves are untouched and keep learning their stock racial. Update migration 2026_05_10_03.sql to also register the script binding via spell_script_names (28730 -> 'spell_paragon_arcane_torrent'). Idempotent DELETE + INSERT. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -13,6 +13,8 @@
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "UnitDefines.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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@@ -268,7 +270,54 @@ private:
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std::unordered_map<ObjectGuid, Paragon_PlayerScript::ParagonRuneSyncState> Paragon_PlayerScript::runeSyncByGuid;
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// Arcane Torrent (28730) for Paragon: Blood Elf racial skill line 756 has
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// three Arcane Torrent variants in stock WotLK (28730 mana, 25046 rogue
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// energy, 50613 DK runic power). For Paragon Blood Elves we keep only 28730
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// (see migration 2026_05_10_03.sql) and turn it into a "combined" version:
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// the stock spell already silences nearby enemies and energizes mana via its
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// own effects; this script adds energy and runic power energize on top when
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// the caster is class 12, so a single button refunds whichever resource pool
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// the player is actually using. Non-Paragon casters are untouched and keep
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// learning their stock racial variant.
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class spell_paragon_arcane_torrent : public SpellScript
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{
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PrepareSpellScript(spell_paragon_arcane_torrent);
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void HandleAfterCast()
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{
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Unit* caster = GetCaster();
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if (!caster || !caster->IsPlayer())
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return;
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Player* player = caster->ToPlayer();
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if (player->getClass() != CLASS_PARAGON)
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return;
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// Stock energize amounts from spell_dbc:
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// 25046 Arcane Torrent (Energy) -> 15 energy
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// 50613 Arcane Torrent (Runic Power) -> 15 displayed RP (= 150
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// internal; AC stores RP scaled 10x, see Player::SetMaxPower
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// POWER_RUNIC_POWER, 1000).
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// ModifyPower no-ops on pools the player has no max for, so this is
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// safe even before the Paragon picks up energy/RP-using abilities.
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constexpr int32 kEnergyGain = 15;
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constexpr int32 kRunicPowerGain = 150;
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SpellInfo const* spellInfo = GetSpellInfo();
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uint32 const spellId = spellInfo ? spellInfo->Id : 28730u;
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caster->EnergizeBySpell(player, spellId, kEnergyGain, POWER_ENERGY);
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caster->EnergizeBySpell(player, spellId, kRunicPowerGain, POWER_RUNIC_POWER);
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}
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void Register() override
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{
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AfterCast += SpellCastFn(spell_paragon_arcane_torrent::HandleAfterCast);
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}
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};
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void AddSC_paragon()
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{
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new Paragon_PlayerScript();
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RegisterSpellScript(spell_paragon_arcane_torrent);
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}
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