Add Eden Smash Ultimate VPS room deployment scripts.
Provides install/update systemd workflow for git-based deploys to Ubuntu VPS. Co-authored-by: Cursor <[email protected]>
This commit is contained in:
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# Secrets — never commit
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.env
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*.token
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token
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# Runtime / local state
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logs/
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*.log
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banlist.txt.bak
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# Downloaded binary (fetched by install.sh)
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bin/eden-room
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# eden-room
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Deploy a dedicated [Eden](https://eden-emu.dev/) multiplayer lobby on an Ubuntu VPS. Designed for git-based deploys (`git clone` / `git pull`).
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Default game: **Super Smash Bros. Ultimate** (`01006A800016E000`).
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## Requirements
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- Ubuntu VPS with a public IP
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- Port **24872** open (TCP + UDP) in cloud firewall and UFW
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- Eden token from your PC (`~/.config/eden/qt-config.ini` → `eden_token`)
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- Optional: DNS A record (grey cloud / DNS-only in Cloudflare) pointing at the VPS
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> Cloudflare **proxied** (orange cloud) records do **not** work for game traffic. Use DNS-only.
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## Quick start (VPS)
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```bash
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sudo apt update && sudo apt install -y git curl
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sudo git clone https://your-gitea.example.com/you/eden-room.git /opt/eden-room
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cd /opt/eden-room
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cp env.example .env
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chmod 600 .env
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nano .env # set EDEN_TOKEN, ROOM_NAME, etc.
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sudo ./scripts/install.sh
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sudo systemctl start eden-room
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sudo journalctl -u eden-room -f
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```
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## Deploy updates
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On the VPS after pushing changes to Gitea:
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```bash
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cd /opt/eden-room
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sudo ./scripts/update.sh
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```
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Re-download the `eden-room` binary when Eden releases a new version:
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```bash
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# bump EDEN_RELEASE_VERSION in .env first, then:
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sudo UPDATE_BINARY=1 ./scripts/update.sh
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```
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## Configuration (`.env`)
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| Variable | Description |
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|----------|-------------|
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| `EDEN_TOKEN` | From Eden config on your PC (required for public listing) |
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| `ROOM_NAME` | 4–20 characters, shown in public lobby browser |
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| `ROOM_DESCRIPTION` | Optional lobby description |
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| `PREFERRED_GAME` | Display name for the lobby |
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| `PREFERRED_GAME_ID` | Hex title ID (`01006A800016E000` for Smash Ultimate) |
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| `PORT` | Room port (default `24872`) |
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| `MAX_MEMBERS` | 2–16 players |
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| `PASSWORD` | Optional room password |
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| `WEB_API_URL` | Metaserver URL (default `https://api.ynet-fun.xyz`) |
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| `EDEN_RELEASE_VERSION` | Eden release tag for binary download |
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| `EDEN_ROOM_ARCH` | `x86_64-unknown-linux-musl` or `aarch64-unknown-linux-musl` |
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## How players connect
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**Public lobby:** Eden → Multiplayer → Browse Public Game Lobby
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**Direct connect:** Eden → Multiplayer → Direct Connect
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- Server: your domain or VPS IP
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- Port: `24872` (or whatever you set in `.env`)
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In-game, use **local wireless / LDN** — not Nintendo Online.
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## Verify public listing
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```bash
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curl -s https://api.ynet-fun.xyz/lobby | jq '.rooms[] | select(.name == "YOUR_ROOM_NAME")'
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```
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## Troubleshooting
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**Service won't start**
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```bash
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sudo journalctl -u eden-room -n 50 --no-pager
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cat /opt/eden-room/logs/eden-room.log
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```
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**Public listing fails but room works**
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Some VPS hosts hit JWT registration errors. Players can still Direct Connect. If the lobby browser doesn't load, add to `/etc/hosts`:
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```
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28.165.181.135 api.ynet-fun.xyz
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```
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**Check port is listening**
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```bash
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sudo ss -tulnp | grep 24872
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```
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## Repository layout
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```
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eden-room/
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├── env.example # copy to .env (gitignored)
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├── banlist.txt # room ban list (persisted)
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├── scripts/
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│ ├── install.sh # first-time VPS setup
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│ ├── update.sh # git pull + restart
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│ └── start-room.sh # invoked by systemd
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├── systemd/
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│ └── eden-room.service # reference unit file
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└── bin/
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└── eden-room # downloaded by install.sh (gitignored)
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```
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## Push to Gitea
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On your dev machine:
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```bash
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cd eden-room
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git remote add origin https://your-gitea.example.com/you/eden-room.git
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git push -u origin main
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```
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Never commit `.env` — it contains your Eden token.
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@@ -0,0 +1 @@
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YuzuRoom-BanList-1
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# Copy this file to .env and fill in your values:
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# cp env.example .env && chmod 600 .env && nano .env
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# Required for public lobby listing (from ~/.config/eden/qt-config.ini on your PC)
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EDEN_TOKEN=
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# Room settings (room name must be 4–20 characters)
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ROOM_NAME=SmashLobby
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ROOM_DESCRIPTION=Super Smash Bros Ultimate public lobby
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PREFERRED_GAME=Super Smash Bros. Ultimate
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PREFERRED_GAME_ID=01006A800016E000
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# Network
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PORT=24872
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MAX_MEMBERS=8
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BIND_ADDRESS=0.0.0.0
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# Leave empty for no password
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PASSWORD=
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# Metaserver (public listing)
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WEB_API_URL=https://api.ynet-fun.xyz
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# eden-room binary download (change when updating Eden)
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EDEN_RELEASE_VERSION=v0.2.0-rc2
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EDEN_ROOM_ARCH=x86_64-unknown-linux-musl
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# EDEN_ROOM_ARCH=aarch64-unknown-linux-musl # use on ARM VPS
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Executable
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#!/usr/bin/env bash
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set -euo pipefail
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REPO_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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ENV_FILE="${REPO_DIR}/.env"
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ENV_EXAMPLE="${REPO_DIR}/env.example"
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BINARY_DIR="${REPO_DIR}/bin"
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BINARY="${BINARY_DIR}/eden-room"
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SERVICE_NAME="eden-room"
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SERVICE_FILE="/etc/systemd/system/${SERVICE_NAME}.service"
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EDEN_USER="eden"
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EDEN_GROUP="eden"
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BASE_URL="https://git.eden-emu.dev/eden-emu/eden/releases/download"
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require_root() {
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if [[ "${EUID}" -ne 0 ]]; then
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echo "Run as root: sudo $0" >&2
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exit 1
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fi
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}
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load_env() {
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if [[ -f "${ENV_FILE}" ]]; then
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# shellcheck source=/dev/null
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source "${ENV_FILE}"
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elif [[ -f "${ENV_EXAMPLE}" ]]; then
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# shellcheck source=/dev/null
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source "${ENV_EXAMPLE}"
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fi
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: "${EDEN_RELEASE_VERSION:=v0.2.0-rc2}"
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: "${EDEN_ROOM_ARCH:=x86_64-unknown-linux-musl}"
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: "${PORT:=24872}"
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}
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create_user() {
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if ! id "${EDEN_USER}" &>/dev/null; then
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useradd -r -s /usr/sbin/nologin -d "${REPO_DIR}" "${EDEN_USER}"
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echo "Created system user: ${EDEN_USER}"
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fi
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}
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setup_env() {
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if [[ ! -f "${ENV_FILE}" ]]; then
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cp "${ENV_EXAMPLE}" "${ENV_FILE}"
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chmod 600 "${ENV_FILE}"
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echo "Created ${ENV_FILE} from env.example — edit it before starting the service."
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else
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echo "Using existing ${ENV_FILE}"
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fi
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}
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download_binary() {
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mkdir -p "${BINARY_DIR}"
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local url="${BASE_URL}/${EDEN_RELEASE_VERSION}/eden-room-${EDEN_ROOM_ARCH}"
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echo "Downloading eden-room ${EDEN_RELEASE_VERSION} (${EDEN_ROOM_ARCH})..."
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curl -fsSL "${url}" -o "${BINARY}.tmp"
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chmod +x "${BINARY}.tmp"
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mv "${BINARY}.tmp" "${BINARY}"
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echo "Installed ${BINARY}"
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}
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setup_firewall() {
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if command -v ufw &>/dev/null && ufw status | grep -q "Status: active"; then
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ufw allow "${PORT}/tcp" comment "eden-room"
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ufw allow "${PORT}/udp" comment "eden-room"
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echo "UFW rules added for port ${PORT} (tcp/udp)"
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else
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echo "UFW not active — open port ${PORT}/tcp and ${PORT}/udp in your cloud firewall manually."
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fi
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}
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install_systemd() {
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cat > "${SERVICE_FILE}" <<EOF
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[Unit]
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Description=Eden Multiplayer Room (${SERVICE_NAME})
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Documentation=https://github.com/eden-emulator/mirror/blob/master/docs/user/Multiplayer.md
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After=network-online.target
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Wants=network-online.target
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[Service]
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Type=simple
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User=${EDEN_USER}
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Group=${EDEN_GROUP}
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WorkingDirectory=${REPO_DIR}
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ExecStart=${REPO_DIR}/scripts/start-room.sh
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Restart=on-failure
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RestartSec=10
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# Hardening
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NoNewPrivileges=true
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ProtectSystem=strict
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ProtectHome=true
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ReadWritePaths=${REPO_DIR}
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PrivateTmp=true
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[Install]
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WantedBy=multi-user.target
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EOF
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systemctl daemon-reload
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systemctl enable "${SERVICE_NAME}"
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echo "Installed and enabled ${SERVICE_FILE}"
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}
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fix_permissions() {
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chown -R "${EDEN_USER}:${EDEN_GROUP}" "${REPO_DIR}"
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chmod 700 "${REPO_DIR}/scripts/"*.sh
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chmod 600 "${ENV_FILE}" 2>/dev/null || true
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chmod +x "${BINARY}"
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}
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metaserver_hosts_hint() {
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if ! grep -q 'api.ynet-fun.xyz' /etc/hosts 2>/dev/null; then
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echo ""
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echo "Tip: if public lobby registration fails, add to /etc/hosts:"
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echo " 28.165.181.135 api.ynet-fun.xyz"
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fi
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}
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binary_only() {
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require_root
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load_env
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download_binary
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fix_permissions
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echo "Binary updated at ${BINARY}"
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}
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main() {
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if [[ "${1:-}" == "--binary-only" ]]; then
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binary_only
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return
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fi
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require_root
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load_env
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create_user
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setup_env
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download_binary
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setup_firewall
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install_systemd
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fix_permissions
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metaserver_hosts_hint
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echo ""
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echo "Install complete."
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echo " 1. Edit ${ENV_FILE} (set EDEN_TOKEN and ROOM_NAME)"
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echo " 2. sudo systemctl start ${SERVICE_NAME}"
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echo " 3. sudo journalctl -u eden-room -f"
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}
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main "$@"
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Executable
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#!/usr/bin/env bash
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set -euo pipefail
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REPO_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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ENV_FILE="${REPO_DIR}/.env"
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BINARY="${REPO_DIR}/bin/eden-room"
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BANLIST="${REPO_DIR}/banlist.txt"
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LOG_FILE="${REPO_DIR}/logs/eden-room.log"
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if [[ ! -f "${ENV_FILE}" ]]; then
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echo "Missing ${ENV_FILE}. Copy env.example to .env and configure it." >&2
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exit 1
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fi
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# shellcheck source=/dev/null
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source "${ENV_FILE}"
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: "${ROOM_NAME:?ROOM_NAME is required in .env}"
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: "${PREFERRED_GAME:?PREFERRED_GAME is required in .env}"
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: "${PREFERRED_GAME_ID:?PREFERRED_GAME_ID is required in .env}"
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: "${PORT:=24872}"
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: "${MAX_MEMBERS:=8}"
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: "${BIND_ADDRESS:=0.0.0.0}"
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: "${WEB_API_URL:=https://api.ynet-fun.xyz}"
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if [[ ! -x "${BINARY}" ]]; then
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echo "Missing ${BINARY}. Run scripts/install.sh first." >&2
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exit 1
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fi
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mkdir -p "${REPO_DIR}/logs"
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ARGS=(
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--room-name "${ROOM_NAME}"
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--room-description "${ROOM_DESCRIPTION:-Smash Ultimate lobby}"
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--preferred-game "${PREFERRED_GAME}"
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--preferred-game-id "${PREFERRED_GAME_ID}"
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--port "${PORT}"
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--max-members "${MAX_MEMBERS}"
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--bind-address "${BIND_ADDRESS}"
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--ban-list-file "${BANLIST}"
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--log-file "${LOG_FILE}"
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)
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if [[ -n "${PASSWORD:-}" ]]; then
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ARGS+=(--password "${PASSWORD}")
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fi
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if [[ -n "${EDEN_TOKEN:-}" ]]; then
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ARGS+=(--token "${EDEN_TOKEN}" --web-api-url "${WEB_API_URL}")
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else
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echo "Warning: EDEN_TOKEN is empty — hosting as unlisted/private room." >&2
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fi
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exec "${BINARY}" "${ARGS[@]}"
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Executable
+35
@@ -0,0 +1,35 @@
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#!/usr/bin/env bash
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set -euo pipefail
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REPO_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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SERVICE_NAME="eden-room"
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UPDATE_BINARY="${UPDATE_BINARY:-0}"
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require_root() {
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if [[ "${EUID}" -ne 0 ]]; then
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echo "Run as root: sudo $0" >&2
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exit 1
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fi
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}
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main() {
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require_root
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echo "Pulling latest config from git..."
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git -C "${REPO_DIR}" pull --ff-only
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if [[ "${UPDATE_BINARY}" == "1" ]]; then
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echo "Re-downloading eden-room binary..."
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"${REPO_DIR}/scripts/install.sh" --binary-only
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else
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chown -R eden:eden "${REPO_DIR}"
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chmod 700 "${REPO_DIR}/scripts/"*.sh
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chmod 600 "${REPO_DIR}/.env" 2>/dev/null || true
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fi
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systemctl restart "${SERVICE_NAME}"
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echo "Updated and restarted ${SERVICE_NAME}."
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systemctl status "${SERVICE_NAME}" --no-pager
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}
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main "$@"
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@@ -0,0 +1,24 @@
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# Reference unit file — install.sh writes /etc/systemd/system/eden-room.service
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# with paths adjusted to your clone location (default: /opt/eden-room).
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[Unit]
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Description=Eden Multiplayer Room
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After=network-online.target
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Wants=network-online.target
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[Service]
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Type=simple
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User=eden
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Group=eden
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WorkingDirectory=/opt/eden-room
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ExecStart=/opt/eden-room/scripts/start-room.sh
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Restart=on-failure
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RestartSec=10
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NoNewPrivileges=true
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ProtectSystem=strict
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ProtectHome=true
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ReadWritePaths=/opt/eden-room
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PrivateTmp=true
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[Install]
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WantedBy=multi-user.target
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Reference in New Issue
Block a user