Files
SyncGames/deploy/docker/docker-compose.yml
T
DawnsorrowandCursor 0d6b0b2f80 Initial SyncGames tree: agent, Android, deploy, docs.
Session-gated MinIO save sync with AppImage GUI, CLI edit/session flow, and Gitea release helper.

Co-authored-by: Cursor <[email protected]>
2026-07-14 22:06:36 -05:00

94 lines
3.1 KiB
YAML

# SyncGames SSOT — MinIO
#
# Console login rule: the URL in the browser address bar and MINIO_*_URL
# must both be reachable FROM YOUR PC'S BROWSER (not only from Docker).
#
# cp .env.example .env # set passwords + NAS_LAN_IP
# docker compose up -d
# docker compose --profile init run --rm createbuckets
services:
minio:
image: quay.io/minio/minio:RELEASE.2025-09-07T16-13-09Z
container_name: syncgames-minio
restart: unless-stopped
command: server /data --console-address ":9001"
environment:
MINIO_ROOT_USER: ${MINIO_ROOT_USER}
MINIO_ROOT_PASSWORD: ${MINIO_ROOT_PASSWORD}
# Must be URLs your BROWSER can open (NAS LAN IP or hostname).
# Do NOT set these to the Cloudflare public HTTPS hostname for Console use.
MINIO_SERVER_URL: ${MINIO_SERVER_URL}
MINIO_BROWSER_REDIRECT_URL: ${MINIO_BROWSER_REDIRECT_URL}
volumes:
- minio_data:/data
ports:
# 0.0.0.0 so PCs on LAN can reach API+Console (needed for WebUI login)
- "9000:9000"
- "9001:9001"
healthcheck:
test: ["CMD", "curl", "-f", "http://127.0.0.1:9000/minio/health/live"]
interval: 30s
timeout: 10s
retries: 5
start_period: 20s
networks:
- syncgames
createbuckets:
image: quay.io/minio/mc:RELEASE.2025-04-16T18-13-26Z
container_name: syncgames-mc-init
profiles: ["init"]
depends_on:
- minio
environment:
MINIO_ROOT_USER: ${MINIO_ROOT_USER}
MINIO_ROOT_PASSWORD: ${MINIO_ROOT_PASSWORD}
SYNCGAMES_BUCKET: ${SYNCGAMES_BUCKET:-syncgames}
APP_ACCESS_KEY: ${APP_ACCESS_KEY}
APP_SECRET_KEY: ${APP_SECRET_KEY}
entrypoint:
- /bin/sh
- -c
- |
set -e
echo "Waiting for MinIO..."
i=0
until mc alias set local http://minio:9000 "$$MINIO_ROOT_USER" "$$MINIO_ROOT_PASSWORD" 2>/dev/null; do
i=$$((i+1))
if [ "$$i" -gt 30 ]; then echo "MinIO not ready"; exit 1; fi
sleep 2
done
mc mb --ignore-existing "local/$${SYNCGAMES_BUCKET}"
mc anonymous set none "local/$${SYNCGAMES_BUCKET}"
# App user for agents — fail loudly if key cannot be created
if ! mc admin user info local "$$APP_ACCESS_KEY" >/dev/null 2>&1; then
mc admin user add local "$$APP_ACCESS_KEY" "$$APP_SECRET_KEY"
else
mc admin user add local "$$APP_ACCESS_KEY" "$$APP_SECRET_KEY" 2>/dev/null || true
# update secret if user exists (MinIO: remove+readd or policy only)
echo "User $$APP_ACCESS_KEY already exists"
fi
mc admin policy attach local readwrite --user "$$APP_ACCESS_KEY"
mc admin user info local "$$APP_ACCESS_KEY"
echo "Bucket $${SYNCGAMES_BUCKET} ready"
mc ls local
cloudflared:
image: cloudflare/cloudflared:latest
container_name: syncgames-cloudflared
profiles: ["tunnel"]
restart: unless-stopped
command: tunnel --no-autoupdate run
environment:
TUNNEL_TOKEN: ${CLOUDFLARE_TUNNEL_TOKEN}
network_mode: host
networks:
syncgames:
name: syncgames
volumes:
minio_data:
name: syncgames_minio_data