Initial SyncGames tree: agent, Android, deploy, docs.
Session-gated MinIO save sync with AppImage GUI, CLI edit/session flow, and Gitea release helper. Co-authored-by: Cursor <[email protected]>
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# SyncGames S3 API — NGINX example
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# Replace syncgames-s3.example.com and upstream as needed.
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# Place behind Cloudflare Tunnel; do NOT put auth_basic on this vhost.
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upstream syncgames_minio {
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server 127.0.0.1:9000;
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keepalive 32;
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}
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server {
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listen 80;
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server_name syncgames-s3.example.com;
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# Emulator dumps / large co-op packs
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client_max_body_size 512m;
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# S3 clients send unusual headers
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ignore_invalid_headers off;
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location / {
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proxy_pass http://syncgames_minio;
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proxy_http_version 1.1;
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proxy_set_header Connection "";
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# Critical for SigV4 — do not rewrite to localhost
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proxy_set_header Host $http_host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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proxy_set_header Authorization $http_authorization;
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proxy_set_header Content-Type $content_type;
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proxy_set_header Content-Length $content_length;
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proxy_set_header Expect $http_expect;
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# Avoid truncated PUTs
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proxy_request_buffering off;
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proxy_buffering off;
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proxy_connect_timeout 60s;
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proxy_send_timeout 3600s;
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proxy_read_timeout 3600s;
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}
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}
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