Initial SyncGames tree: agent, Android, deploy, docs.
Session-gated MinIO save sync with AppImage GUI, CLI edit/session flow, and Gitea release helper. Co-authored-by: Cursor <[email protected]>
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# SyncGames SSOT — MinIO
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#
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# Console login rule: the URL in the browser address bar and MINIO_*_URL
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# must both be reachable FROM YOUR PC'S BROWSER (not only from Docker).
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#
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# cp .env.example .env # set passwords + NAS_LAN_IP
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# docker compose up -d
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# docker compose --profile init run --rm createbuckets
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services:
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minio:
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image: quay.io/minio/minio:RELEASE.2025-09-07T16-13-09Z
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container_name: syncgames-minio
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restart: unless-stopped
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command: server /data --console-address ":9001"
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environment:
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MINIO_ROOT_USER: ${MINIO_ROOT_USER}
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MINIO_ROOT_PASSWORD: ${MINIO_ROOT_PASSWORD}
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# Must be URLs your BROWSER can open (NAS LAN IP or hostname).
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# Do NOT set these to the Cloudflare public HTTPS hostname for Console use.
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MINIO_SERVER_URL: ${MINIO_SERVER_URL}
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MINIO_BROWSER_REDIRECT_URL: ${MINIO_BROWSER_REDIRECT_URL}
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volumes:
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- minio_data:/data
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ports:
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# 0.0.0.0 so PCs on LAN can reach API+Console (needed for WebUI login)
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- "9000:9000"
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- "9001:9001"
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healthcheck:
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test: ["CMD", "curl", "-f", "http://127.0.0.1:9000/minio/health/live"]
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interval: 30s
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timeout: 10s
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retries: 5
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start_period: 20s
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networks:
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- syncgames
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createbuckets:
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image: quay.io/minio/mc:RELEASE.2025-04-16T18-13-26Z
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container_name: syncgames-mc-init
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profiles: ["init"]
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depends_on:
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- minio
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environment:
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MINIO_ROOT_USER: ${MINIO_ROOT_USER}
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MINIO_ROOT_PASSWORD: ${MINIO_ROOT_PASSWORD}
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SYNCGAMES_BUCKET: ${SYNCGAMES_BUCKET:-syncgames}
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APP_ACCESS_KEY: ${APP_ACCESS_KEY}
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APP_SECRET_KEY: ${APP_SECRET_KEY}
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entrypoint:
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- /bin/sh
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- -c
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- |
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set -e
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echo "Waiting for MinIO..."
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i=0
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until mc alias set local http://minio:9000 "$$MINIO_ROOT_USER" "$$MINIO_ROOT_PASSWORD" 2>/dev/null; do
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i=$$((i+1))
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if [ "$$i" -gt 30 ]; then echo "MinIO not ready"; exit 1; fi
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sleep 2
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done
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mc mb --ignore-existing "local/$${SYNCGAMES_BUCKET}"
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mc anonymous set none "local/$${SYNCGAMES_BUCKET}"
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# App user for agents — fail loudly if key cannot be created
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if ! mc admin user info local "$$APP_ACCESS_KEY" >/dev/null 2>&1; then
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mc admin user add local "$$APP_ACCESS_KEY" "$$APP_SECRET_KEY"
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else
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mc admin user add local "$$APP_ACCESS_KEY" "$$APP_SECRET_KEY" 2>/dev/null || true
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# update secret if user exists (MinIO: remove+readd or policy only)
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echo "User $$APP_ACCESS_KEY already exists"
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fi
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mc admin policy attach local readwrite --user "$$APP_ACCESS_KEY"
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mc admin user info local "$$APP_ACCESS_KEY"
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echo "Bucket $${SYNCGAMES_BUCKET} ready"
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mc ls local
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cloudflared:
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image: cloudflare/cloudflared:latest
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container_name: syncgames-cloudflared
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profiles: ["tunnel"]
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restart: unless-stopped
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command: tunnel --no-autoupdate run
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environment:
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TUNNEL_TOKEN: ${CLOUDFLARE_TUNNEL_TOKEN}
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network_mode: host
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networks:
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syncgames:
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name: syncgames
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volumes:
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minio_data:
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name: syncgames_minio_data
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