Files
Fractured/modules/mod-ale/src/ALE_SC.cpp
T
Docker Build 8e4c8f57e4 Fractured: Paragon core hooks, mod-paragon, mod-ale, Docker build cap
- Track mod-paragon and mod-ale (un-ignore modules in .gitignore).
- Ship docker-compose.override.yml with CMAKE_EXTRA_OPTIONS for LuaJIT (mod-ale).
- Dockerfile: CBUILD_PARALLEL default to limit OOM under Docker/WSL2.
- Core: CLASS_PARAGON sticky combo points (DetachComboTarget), selection rebind,
  Spell::CheckPower rune path for multi-resource Paragon.
- spell_dk_death_rune: IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) for
  Blood of the North / Reaping / DRM on Paragon.
- Remove temporary Paragon CheckPower logging.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-08 00:03:09 -04:00

1369 lines
39 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Chat.h"
#include "ALEEventMgr.h"
#include "Log.h"
#include "LuaEngine.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedGossip.h"
class ALE_AllCreatureScript : public AllCreatureScript
{
public:
ALE_AllCreatureScript() : AllCreatureScript("ALE_AllCreatureScript") { }
// Creature
bool CanCreatureGossipHello(Player* player, Creature* creature) override
{
if (sALE->OnGossipHello(player, creature))
return true;
return false;
}
bool CanCreatureGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
{
if (sALE->OnGossipSelect(player, creature, sender, action))
return true;
return false;
}
bool CanCreatureGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) override
{
if (sALE->OnGossipSelectCode(player, creature, sender, action, code))
return true;
return false;
}
void OnCreatureAddWorld(Creature* creature) override
{
sALE->OnAddToWorld(creature);
sALE->OnAllCreatureAddToWorld(creature);
if (creature->IsGuardian() && creature->ToTempSummon() && creature->ToTempSummon()->GetSummonerGUID().IsPlayer())
sALE->OnPetAddedToWorld(creature->ToTempSummon()->GetSummonerUnit()->ToPlayer(), creature);
}
void OnCreatureRemoveWorld(Creature* creature) override
{
sALE->OnRemoveFromWorld(creature);
sALE->OnAllCreatureRemoveFromWorld(creature);
}
bool CanCreatureQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
sALE->OnPlayerQuestAccept(player, quest);
sALE->OnQuestAccept(player, creature, quest);
return false;
}
bool CanCreatureQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) override
{
if (sALE->OnQuestReward(player, creature, quest, opt))
{
ClearGossipMenuFor(player);
return true;
}
return false;
}
CreatureAI* GetCreatureAI(Creature* creature) const override
{
if (CreatureAI* luaAI = sALE->GetAI(creature))
return luaAI;
return nullptr;
}
void OnCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature) override
{
sALE->OnAllCreatureSelectLevel(cinfo, creature);
}
void OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level) override
{
sALE->OnAllCreatureBeforeSelectLevel(cinfo, creature, level);
}
};
class ALE_AllGameObjectScript : public AllGameObjectScript
{
public:
ALE_AllGameObjectScript() : AllGameObjectScript("ALE_AllGameObjectScript") { }
void OnGameObjectAddWorld(GameObject* go) override
{
sALE->OnAddToWorld(go);
}
void OnGameObjectRemoveWorld(GameObject* go) override
{
sALE->OnRemoveFromWorld(go);
}
void OnGameObjectUpdate(GameObject* go, uint32 diff) override
{
sALE->UpdateAI(go, diff);
}
bool CanGameObjectGossipHello(Player* player, GameObject* go) override
{
if (sALE->OnGossipHello(player, go))
return true;
if (sALE->OnGameObjectUse(player, go))
return true;
return false;
}
void OnGameObjectDamaged(GameObject* go, Player* player) override
{
sALE->OnDamaged(go, player);
}
void OnGameObjectDestroyed(GameObject* go, Player* player) override
{
sALE->OnDestroyed(go, player);
}
void OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* /*unit*/) override
{
sALE->OnLootStateChanged(go, state);
}
void OnGameObjectStateChanged(GameObject* go, uint32 state) override
{
sALE->OnGameObjectStateChanged(go, state);
}
bool CanGameObjectQuestAccept(Player* player, GameObject* go, Quest const* quest) override
{
sALE->OnPlayerQuestAccept(player, quest);
sALE->OnQuestAccept(player, go, quest);
return false;
}
bool CanGameObjectGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) override
{
if (sALE->OnGossipSelect(player, go, sender, action))
return true;
return false;
}
bool CanGameObjectGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code) override
{
if (sALE->OnGossipSelectCode(player, go, sender, action, code))
return true;
return false;
}
bool CanGameObjectQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) override
{
if (sALE->OnQuestAccept(player, go, quest))
{
sALE->OnPlayerQuestAccept(player, quest);
return false;
}
if (sALE->OnQuestReward(player, go, quest, opt))
return false;
return false;
}
GameObjectAI* GetGameObjectAI(GameObject* go) const override
{
sALE->OnSpawn(go);
return nullptr;
}
};
class ALE_AllItemScript : public AllItemScript
{
public:
ALE_AllItemScript() : AllItemScript("ALE_AllItemScript") { }
bool CanItemQuestAccept(Player* player, Item* item, Quest const* quest) override
{
if (sALE->OnQuestAccept(player, item, quest))
{
sALE->OnPlayerQuestAccept(player, quest);
return false;
}
return true;
}
bool CanItemUse(Player* player, Item* item, SpellCastTargets const& targets) override
{
if (!sALE->OnUse(player, item, targets))
return true;
return false;
}
bool CanItemExpire(Player* player, ItemTemplate const* proto) override
{
if (sALE->OnExpire(player, proto))
return false;
return true;
}
bool CanItemRemove(Player* player, Item* item) override
{
if (sALE->OnRemove(player, item))
return false;
return true;
}
void OnItemGossipSelect(Player* player, Item* item, uint32 sender, uint32 action) override
{
sALE->HandleGossipSelectOption(player, item, sender, action, "");
}
void OnItemGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code) override
{
sALE->HandleGossipSelectOption(player, item, sender, action, code);
}
};
class ALE_AllMapScript : public AllMapScript
{
public:
ALE_AllMapScript() : AllMapScript("ALE_AllMapScript", {
ALLMAPHOOK_ON_BEFORE_CREATE_INSTANCE_SCRIPT,
ALLMAPHOOK_ON_DESTROY_INSTANCE,
ALLMAPHOOK_ON_CREATE_MAP,
ALLMAPHOOK_ON_DESTROY_MAP,
ALLMAPHOOK_ON_PLAYER_ENTER_ALL,
ALLMAPHOOK_ON_PLAYER_LEAVE_ALL,
ALLMAPHOOK_ON_MAP_UPDATE
}) { }
void OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript** instanceData, bool /*load*/, std::string /*data*/, uint32 /*completedEncounterMask*/) override
{
if (instanceData)
*instanceData = sALE->GetInstanceData(instanceMap);
}
void OnDestroyInstance(MapInstanced* /*mapInstanced*/, Map* map) override
{
sALE->FreeInstanceId(map->GetInstanceId());
}
void OnCreateMap(Map* map) override
{
sALE->OnCreate(map);
}
void OnDestroyMap(Map* map) override
{
sALE->OnDestroy(map);
}
void OnPlayerEnterAll(Map* map, Player* player) override
{
sALE->OnPlayerEnter(map, player);
}
void OnPlayerLeaveAll(Map* map, Player* player) override
{
sALE->OnPlayerLeave(map, player);
}
void OnMapUpdate(Map* map, uint32 diff) override
{
sALE->OnUpdate(map, diff);
}
};
class ALE_AuctionHouseScript : public AuctionHouseScript
{
public:
ALE_AuctionHouseScript() : AuctionHouseScript("ALE_AuctionHouseScript", {
AUCTIONHOUSEHOOK_ON_AUCTION_ADD,
AUCTIONHOUSEHOOK_ON_AUCTION_REMOVE,
AUCTIONHOUSEHOOK_ON_AUCTION_SUCCESSFUL,
AUCTIONHOUSEHOOK_ON_AUCTION_EXPIRE
}) { }
void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sALE->OnAdd(ah, entry);
}
void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sALE->OnRemove(ah, entry);
}
void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sALE->OnSuccessful(ah, entry);
}
void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sALE->OnExpire(ah, entry);
}
};
class ALE_BGScript : public BGScript
{
public:
ALE_BGScript() : BGScript("ALE_BGScript", {
ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_START,
ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_END,
ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_DESTROY,
ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_CREATE
}) { }
void OnBattlegroundStart(Battleground* bg) override
{
sALE->OnBGStart(bg, bg->GetBgTypeID(), bg->GetInstanceID());
}
void OnBattlegroundEnd(Battleground* bg, TeamId winnerTeam) override
{
sALE->OnBGEnd(bg, bg->GetBgTypeID(), bg->GetInstanceID(), winnerTeam);
}
void OnBattlegroundDestroy(Battleground* bg) override
{
sALE->OnBGDestroy(bg, bg->GetBgTypeID(), bg->GetInstanceID());
}
void OnBattlegroundCreate(Battleground* bg) override
{
sALE->OnBGCreate(bg, bg->GetBgTypeID(), bg->GetInstanceID());
}
};
class ALE_CommandSC : public CommandSC
{
public:
ALE_CommandSC() : CommandSC("ALE_CommandSC", {
ALLCOMMANDHOOK_ON_TRY_EXECUTE_COMMAND
}) { }
bool OnTryExecuteCommand(ChatHandler& handler, std::string_view cmdStr) override
{
if (!sALE->OnCommand(handler, std::string(cmdStr).c_str()))
{
return false;
}
return true;
}
};
class ALE_ALEScript : public ALEScript
{
public:
ALE_ALEScript() : ALEScript("ALE_ALEScript") { }
// Weather
void OnWeatherChange(Weather* weather, WeatherState state, float grade) override
{
sALE->OnChange(weather, weather->GetZone(), state, grade);
}
// AreaTriger
bool CanAreaTrigger(Player* player, AreaTrigger const* trigger) override
{
if (sALE->OnAreaTrigger(player, trigger))
return true;
return false;
}
};
class ALE_GameEventScript : public GameEventScript
{
public:
ALE_GameEventScript() : GameEventScript("ALE_GameEventScript", {
GAMEEVENTHOOK_ON_START,
GAMEEVENTHOOK_ON_STOP
}) { }
void OnStart(uint16 eventID) override
{
sALE->OnGameEventStart(eventID);
}
void OnStop(uint16 eventID) override
{
sALE->OnGameEventStop(eventID);
}
};
class ALE_GroupScript : public GroupScript
{
public:
ALE_GroupScript() : GroupScript("ALE_GroupScript", {
GROUPHOOK_ON_ADD_MEMBER,
GROUPHOOK_ON_INVITE_MEMBER,
GROUPHOOK_ON_REMOVE_MEMBER,
GROUPHOOK_ON_CHANGE_LEADER,
GROUPHOOK_ON_DISBAND,
GROUPHOOK_ON_CREATE
}) { }
void OnAddMember(Group* group, ObjectGuid guid) override
{
sALE->OnAddMember(group, guid);
}
void OnInviteMember(Group* group, ObjectGuid guid) override
{
sALE->OnInviteMember(group, guid);
}
void OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid /* kicker */, const char* /* reason */) override
{
sALE->OnRemoveMember(group, guid, method);
}
void OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) override
{
sALE->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
}
void OnDisband(Group* group) override
{
sALE->OnDisband(group);
}
void OnCreate(Group* group, Player* leader) override
{
sALE->OnCreate(group, leader->GetGUID(), group->GetGroupType());
}
};
class ALE_GuildScript : public GuildScript
{
public:
ALE_GuildScript() : GuildScript("ALE_GuildScript", {
GUILDHOOK_ON_ADD_MEMBER,
GUILDHOOK_ON_REMOVE_MEMBER,
GUILDHOOK_ON_MOTD_CHANGED,
GUILDHOOK_ON_INFO_CHANGED,
GUILDHOOK_ON_CREATE,
GUILDHOOK_ON_DISBAND,
GUILDHOOK_ON_MEMBER_WITDRAW_MONEY,
GUILDHOOK_ON_MEMBER_DEPOSIT_MONEY,
GUILDHOOK_ON_ITEM_MOVE,
GUILDHOOK_ON_EVENT,
GUILDHOOK_ON_BANK_EVENT
}) { }
void OnAddMember(Guild* guild, Player* player, uint8& plRank) override
{
sALE->OnAddMember(guild, player, plRank);
}
void OnRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool /*isKicked*/) override
{
sALE->OnRemoveMember(guild, player, isDisbanding);
}
void OnMOTDChanged(Guild* guild, const std::string& newMotd) override
{
sALE->OnMOTDChanged(guild, newMotd);
}
void OnInfoChanged(Guild* guild, const std::string& newInfo) override
{
sALE->OnInfoChanged(guild, newInfo);
}
void OnCreate(Guild* guild, Player* leader, const std::string& name) override
{
sALE->OnCreate(guild, leader, name);
}
void OnDisband(Guild* guild) override
{
sALE->OnDisband(guild);
}
void OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair) override
{
sALE->OnMemberWitdrawMoney(guild, player, amount, isRepair);
}
void OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount) override
{
sALE->OnMemberDepositMoney(guild, player, amount);
}
void OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId) override
{
sALE->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
}
void OnEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) override
{
sALE->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
}
void OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) override
{
sALE->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
}
};
class ALE_LootScript : public LootScript
{
public:
ALE_LootScript() : LootScript("ALE_LootScript", {
LOOTHOOK_ON_LOOT_MONEY
}) { }
void OnLootMoney(Player* player, uint32 gold) override
{
sALE->OnLootMoney(player, gold);
}
};
class ALE_MiscScript : public MiscScript
{
public:
ALE_MiscScript() : MiscScript("ALE_MiscScript", {
MISCHOOK_GET_DIALOG_STATUS
}) { }
void GetDialogStatus(Player* player, Object* questgiver) override
{
if (questgiver->GetTypeId() == TYPEID_GAMEOBJECT)
sALE->GetDialogStatus(player, questgiver->ToGameObject());
else if (questgiver->GetTypeId() == TYPEID_UNIT)
sALE->GetDialogStatus(player, questgiver->ToCreature());
}
};
class ALE_PetScript : public PetScript
{
public:
ALE_PetScript() : PetScript("ALE_PetScript", {
PETHOOK_ON_PET_ADD_TO_WORLD
}) { }
void OnPetAddToWorld(Pet* pet) override
{
sALE->OnPetAddedToWorld(pet->GetOwner(), pet);
}
};
class ALE_PlayerScript : public PlayerScript
{
public:
ALE_PlayerScript() : PlayerScript("ALE_PlayerScript", {
PLAYERHOOK_ON_PLAYER_RESURRECT,
PLAYERHOOK_CAN_PLAYER_USE_CHAT,
PLAYERHOOK_CAN_PLAYER_USE_PRIVATE_CHAT,
PLAYERHOOK_CAN_PLAYER_USE_GROUP_CHAT,
PLAYERHOOK_CAN_PLAYER_USE_GUILD_CHAT,
PLAYERHOOK_CAN_PLAYER_USE_CHANNEL_CHAT,
PLAYERHOOK_ON_LOOT_ITEM,
PLAYERHOOK_ON_PLAYER_LEARN_TALENTS,
PLAYERHOOK_CAN_USE_ITEM,
PLAYERHOOK_ON_EQUIP,
PLAYERHOOK_ON_PLAYER_ENTER_COMBAT,
PLAYERHOOK_ON_PLAYER_LEAVE_COMBAT,
PLAYERHOOK_CAN_REPOP_AT_GRAVEYARD,
PLAYERHOOK_ON_QUEST_ABANDON,
PLAYERHOOK_ON_MAP_CHANGED,
PLAYERHOOK_ON_GOSSIP_SELECT,
PLAYERHOOK_ON_GOSSIP_SELECT_CODE,
PLAYERHOOK_ON_PVP_KILL,
PLAYERHOOK_ON_CREATURE_KILL,
PLAYERHOOK_ON_PLAYER_KILLED_BY_CREATURE,
PLAYERHOOK_ON_LEVEL_CHANGED,
PLAYERHOOK_ON_FREE_TALENT_POINTS_CHANGED,
PLAYERHOOK_ON_TALENTS_RESET,
PLAYERHOOK_ON_MONEY_CHANGED,
PLAYERHOOK_ON_GIVE_EXP,
PLAYERHOOK_ON_REPUTATION_CHANGE,
PLAYERHOOK_ON_DUEL_REQUEST,
PLAYERHOOK_ON_DUEL_START,
PLAYERHOOK_ON_DUEL_END,
PLAYERHOOK_ON_EMOTE,
PLAYERHOOK_ON_TEXT_EMOTE,
PLAYERHOOK_ON_SPELL_CAST,
PLAYERHOOK_ON_LOGIN,
PLAYERHOOK_ON_LOGOUT,
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_SAVE,
PLAYERHOOK_ON_DELETE,
PLAYERHOOK_ON_BIND_TO_INSTANCE,
PLAYERHOOK_ON_UPDATE_AREA,
PLAYERHOOK_ON_UPDATE_ZONE,
PLAYERHOOK_ON_FIRST_LOGIN,
PLAYERHOOK_ON_LEARN_SPELL,
PLAYERHOOK_ON_ACHI_COMPLETE,
PLAYERHOOK_ON_FFA_PVP_STATE_UPDATE,
PLAYERHOOK_CAN_INIT_TRADE,
PLAYERHOOK_CAN_SEND_MAIL,
PLAYERHOOK_CAN_JOIN_LFG,
PLAYERHOOK_ON_QUEST_REWARD_ITEM,
PLAYERHOOK_ON_GROUP_ROLL_REWARD_ITEM,
PLAYERHOOK_ON_CREATE_ITEM,
PLAYERHOOK_ON_STORE_NEW_ITEM,
PLAYERHOOK_ON_PLAYER_COMPLETE_QUEST,
PLAYERHOOK_CAN_GROUP_INVITE,
PLAYERHOOK_ON_BATTLEGROUND_DESERTION,
PLAYERHOOK_ON_CREATURE_KILLED_BY_PET,
PLAYERHOOK_ON_CAN_UPDATE_SKILL,
PLAYERHOOK_ON_BEFORE_UPDATE_SKILL,
PLAYERHOOK_ON_UPDATE_SKILL,
PLAYERHOOK_CAN_RESURRECT,
PLAYERHOOK_ON_PLAYER_RELEASED_GHOST
}) { }
void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool& /*applySickness*/) override
{
sALE->OnResurrect(player);
}
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 lang, std::string& msg) override
{
if (type != CHAT_MSG_SAY && type != CHAT_MSG_YELL && type != CHAT_MSG_EMOTE)
return true;
if (!sALE->OnChat(player, type, lang, msg))
return false;
return true;
}
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* target) override
{
if (!sALE->OnChat(player, type, lang, msg, target))
return false;
return true;
}
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group) override
{
if (!sALE->OnChat(player, type, lang, msg, group))
return false;
return true;
}
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) override
{
if (!sALE->OnChat(player, type, lang, msg, guild))
return false;
return true;
}
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel) override
{
if (!sALE->OnChat(player, type, lang, msg, channel))
return false;
return true;
}
void OnPlayerLootItem(Player* player, Item* item, uint32 count, ObjectGuid lootguid) override
{
sALE->OnLootItem(player, item, count, lootguid);
}
void OnPlayerLearnTalents(Player* player, uint32 talentId, uint32 talentRank, uint32 spellid) override
{
sALE->OnLearnTalents(player, talentId, talentRank, spellid);
}
bool OnPlayerCanUseItem(Player* player, ItemTemplate const* proto, InventoryResult& result) override
{
result = sALE->OnCanUseItem(player, proto->ItemId);
return result != EQUIP_ERR_OK ? false : true;
}
void OnPlayerEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool /*update*/) override
{
sALE->OnEquip(player, it, bag, slot);
}
void OnPlayerEnterCombat(Player* player, Unit* enemy) override
{
sALE->OnPlayerEnterCombat(player, enemy);
}
void OnPlayerLeaveCombat(Player* player) override
{
sALE->OnPlayerLeaveCombat(player);
}
bool OnPlayerCanRepopAtGraveyard(Player* player) override
{
sALE->OnRepop(player);
return true;
}
void OnPlayerQuestAbandon(Player* player, uint32 questId) override
{
sALE->OnQuestAbandon(player, questId);
}
void OnPlayerMapChanged(Player* player) override
{
sALE->OnMapChanged(player);
}
void OnPlayerGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action) override
{
sALE->HandleGossipSelectOption(player, menu_id, sender, action, "");
}
void OnPlayerGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code) override
{
sALE->HandleGossipSelectOption(player, menu_id, sender, action, code);
}
void OnPlayerPVPKill(Player* killer, Player* killed) override
{
sALE->OnPVPKill(killer, killed);
}
void OnPlayerCreatureKill(Player* killer, Creature* killed) override
{
sALE->OnCreatureKill(killer, killed);
}
void OnPlayerKilledByCreature(Creature* killer, Player* killed) override
{
sALE->OnPlayerKilledByCreature(killer, killed);
}
void OnPlayerLevelChanged(Player* player, uint8 oldLevel) override
{
sALE->OnLevelChanged(player, oldLevel);
}
void OnPlayerFreeTalentPointsChanged(Player* player, uint32 points) override
{
sALE->OnFreeTalentPointsChanged(player, points);
}
void OnPlayerTalentsReset(Player* player, bool noCost) override
{
sALE->OnTalentsReset(player, noCost);
}
void OnPlayerMoneyChanged(Player* player, int32& amount) override
{
sALE->OnMoneyChanged(player, amount);
}
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* victim, uint8 xpSource) override
{
sALE->OnGiveXP(player, amount, victim, xpSource);
}
bool OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental) override
{
return sALE->OnReputationChange(player, factionID, standing, incremental);
}
void OnPlayerDuelRequest(Player* target, Player* challenger) override
{
sALE->OnDuelRequest(target, challenger);
}
void OnPlayerDuelStart(Player* player1, Player* player2) override
{
sALE->OnDuelStart(player1, player2);
}
void OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type) override
{
sALE->OnDuelEnd(winner, loser, type);
}
void OnPlayerEmote(Player* player, uint32 emote) override
{
sALE->OnEmote(player, emote);
}
void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) override
{
sALE->OnTextEmote(player, textEmote, emoteNum, guid);
}
void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck) override
{
sALE->OnPlayerSpellCast(player, spell, skipCheck);
}
void OnPlayerLogin(Player* player) override
{
sALE->OnLogin(player);
}
void OnPlayerLogout(Player* player) override
{
sALE->OnLogout(player);
}
void OnPlayerCreate(Player* player) override
{
sALE->OnCreate(player);
}
void OnPlayerSave(Player* player) override
{
sALE->OnSave(player);
}
void OnPlayerDelete(ObjectGuid guid, uint32 /*accountId*/) override
{
sALE->OnDelete(guid.GetCounter());
}
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent) override
{
sALE->OnBindToInstance(player, difficulty, mapid, permanent);
}
void OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newArea) override
{
sALE->OnUpdateArea(player, oldArea, newArea);
}
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea) override
{
sALE->OnUpdateZone(player, newZone, newArea);
}
void OnPlayerFirstLogin(Player* player) override
{
sALE->OnFirstLogin(player);
}
void OnPlayerLearnSpell(Player* player, uint32 spellId) override
{
sALE->OnLearnSpell(player, spellId);
}
void OnPlayerAchievementComplete(Player* player, AchievementEntry const* achievement) override
{
sALE->OnAchiComplete(player, achievement);
}
void OnPlayerFfaPvpStateUpdate(Player* player, bool IsFlaggedForFfaPvp) override
{
sALE->OnFfaPvpStateUpdate(player, IsFlaggedForFfaPvp);
}
bool OnPlayerCanInitTrade(Player* player, Player* target) override
{
return sALE->OnCanInitTrade(player, target);
}
bool OnPlayerCanSendMail(Player* player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string& subject, std::string& body, uint32 money, uint32 cod, Item* item) override
{
return sALE->OnCanSendMail(player, receiverGuid, mailbox, subject, body, money, cod, item);
}
bool OnPlayerCanJoinLfg(Player* player, uint8 roles, lfg::LfgDungeonSet& dungeons, const std::string& comment) override
{
return sALE->OnCanJoinLfg(player, roles, dungeons, comment);
}
void OnPlayerQuestRewardItem(Player* player, Item* item, uint32 count) override
{
sALE->OnQuestRewardItem(player, item, count);
}
void OnPlayerGroupRollRewardItem(Player* player, Item* item, uint32 count, RollVote voteType, Roll* roll) override
{
sALE->OnGroupRollRewardItem(player, item, count, voteType, roll);
}
void OnPlayerCreateItem(Player* player, Item* item, uint32 count) override
{
sALE->OnCreateItem(player, item, count);
}
void OnPlayerStoreNewItem(Player* player, Item* item, uint32 count) override
{
sALE->OnStoreNewItem(player, item, count);
}
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
{
sALE->OnPlayerCompleteQuest(player, quest);
}
bool OnPlayerCanGroupInvite(Player* player, std::string& memberName) override
{
return sALE->OnCanGroupInvite(player, memberName);
}
void OnPlayerBattlegroundDesertion(Player* player, const BattlegroundDesertionType type) override
{
sALE->OnBattlegroundDesertion(player, type);
}
void OnPlayerCreatureKilledByPet(Player* player, Creature* killed) override
{
sALE->OnCreatureKilledByPet(player, killed);
}
bool OnPlayerCanUpdateSkill(Player* player, uint32 skill_id) override
{
return sALE->OnPlayerCanUpdateSkill(player, skill_id);
}
void OnPlayerBeforeUpdateSkill(Player* player, uint32 skill_id, uint32& value, uint32 max, uint32 step) override
{
sALE->OnPlayerBeforeUpdateSkill(player, skill_id, value, max, step);
}
void OnPlayerUpdateSkill(Player* player, uint32 skill_id, uint32 value, uint32 max, uint32 step, uint32 new_value) override
{
sALE->OnPlayerUpdateSkill(player, skill_id, value, max, step, new_value);
}
bool OnPlayerCanResurrect(Player* player) override
{
return sALE->CanPlayerResurrect(player);
}
void OnPlayerReleasedGhost(Player* player) override
{
sALE->OnPlayerReleasedGhost(player);
}
};
class ALE_ServerScript : public ServerScript
{
public:
ALE_ServerScript() : ServerScript("ALE_ServerScript", {
SERVERHOOK_CAN_PACKET_SEND,
SERVERHOOK_CAN_PACKET_RECEIVE
}) { }
bool CanPacketSend(WorldSession* session, WorldPacket const& packet) override
{
if (!sALE->OnPacketSend(session, packet))
return false;
return true;
}
bool CanPacketReceive(WorldSession* session, WorldPacket const& packet) override
{
if (!sALE->OnPacketReceive(session, packet))
return false;
return true;
}
};
class ALE_SpellSC : public SpellSC
{
public:
ALE_SpellSC() : SpellSC("ALE_SpellSC", {
ALLSPELLHOOK_ON_DUMMY_EFFECT_GAMEOBJECT,
ALLSPELLHOOK_ON_DUMMY_EFFECT_CREATURE,
ALLSPELLHOOK_ON_DUMMY_EFFECT_ITEM,
ALLSPELLHOOK_ON_CAST_CANCEL,
ALLSPELLHOOK_ON_CAST,
ALLSPELLHOOK_ON_PREPARE
}) { }
void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, GameObject* gameObjTarget) override
{
sALE->OnDummyEffect(caster, spellID, effIndex, gameObjTarget);
}
void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Creature* creatureTarget) override
{
sALE->OnDummyEffect(caster, spellID, effIndex, creatureTarget);
}
void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Item* itemTarget) override
{
sALE->OnDummyEffect(caster, spellID, effIndex, itemTarget);
}
void OnSpellCastCancel(Spell* spell, Unit* caster, SpellInfo const* spellInfo, bool bySelf) override
{
sALE->OnSpellCastCancel(caster, spell, spellInfo, bySelf);
}
void OnSpellCast(Spell* spell, Unit* caster, SpellInfo const* spellInfo, bool skipCheck) override
{
sALE->OnSpellCast(caster, spell, spellInfo, skipCheck);
}
void OnSpellPrepare(Spell* spell, Unit* caster, SpellInfo const* spellInfo) override
{
sALE->OnSpellPrepare(caster, spell, spellInfo);
}
};
class ALE_VehicleScript : public VehicleScript
{
public:
ALE_VehicleScript() : VehicleScript("ALE_VehicleScript") { }
void OnInstall(Vehicle* veh) override
{
sALE->OnInstall(veh);
}
void OnUninstall(Vehicle* veh) override
{
sALE->OnUninstall(veh);
}
void OnInstallAccessory(Vehicle* veh, Creature* accessory) override
{
sALE->OnInstallAccessory(veh, accessory);
}
void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId) override
{
sALE->OnAddPassenger(veh, passenger, seatId);
}
void OnRemovePassenger(Vehicle* veh, Unit* passenger) override
{
sALE->OnRemovePassenger(veh, passenger);
}
};
class ALE_WorldObjectScript : public WorldObjectScript
{
public:
ALE_WorldObjectScript() : WorldObjectScript("ALE_WorldObjectScript", {
WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE
}) { }
void OnWorldObjectDestroy(WorldObject* object) override
{
delete object->ALEEvents;
object->ALEEvents = nullptr;
}
void OnWorldObjectCreate(WorldObject* object) override
{
object->ALEEvents = nullptr;
}
void OnWorldObjectSetMap(WorldObject* object, Map* /*map*/) override
{
if (!object->ALEEvents)
object->ALEEvents = new ALEEventProcessor(&ALE::GALE, object);
}
void OnWorldObjectUpdate(WorldObject* object, uint32 diff) override
{
object->ALEEvents->Update(diff);
}
};
class ALE_WorldScript : public WorldScript
{
public:
ALE_WorldScript() : WorldScript("ALE_WorldScript", {
WORLDHOOK_ON_OPEN_STATE_CHANGE,
WORLDHOOK_ON_BEFORE_CONFIG_LOAD,
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_SHUTDOWN_INITIATE,
WORLDHOOK_ON_SHUTDOWN_CANCEL,
WORLDHOOK_ON_UPDATE,
WORLDHOOK_ON_STARTUP,
WORLDHOOK_ON_SHUTDOWN,
WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS,
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED
}) { }
void OnOpenStateChange(bool open) override
{
sALE->OnOpenStateChange(open);
}
void OnBeforeConfigLoad(bool reload) override
{
ALEConfig::GetInstance().Initialize(reload);
if (!reload)
{
///- Initialize Lua Engine
LOG_INFO("ALE", "Initialize ALE Lua Engine...");
ALE::Initialize();
}
sALE->OnConfigLoad(reload, true);
}
void OnAfterConfigLoad(bool reload) override
{
sALE->OnConfigLoad(reload, false);
}
void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) override
{
sALE->OnShutdownInitiate(code, mask);
}
void OnShutdownCancel() override
{
sALE->OnShutdownCancel();
}
void OnUpdate(uint32 diff) override
{
sALE->OnWorldUpdate(diff);
}
void OnStartup() override
{
sALE->OnStartup();
}
void OnShutdown() override
{
sALE->OnShutdown();
}
void OnAfterUnloadAllMaps() override
{
ALE::Uninitialize();
}
void OnBeforeWorldInitialized() override
{
///- Run ALE scripts.
// in multithread foreach: run scripts
sALE->RunScripts();
sALE->OnConfigLoad(false, false); // Must be done after ALE is initialized and scripts have run.
}
};
class ALE_TicketScript : public TicketScript
{
public:
ALE_TicketScript() : TicketScript("ALE_TicketScript", {
TICKETHOOK_ON_TICKET_CREATE,
TICKETHOOK_ON_TICKET_UPDATE_LAST_CHANGE,
TICKETHOOK_ON_TICKET_CLOSE,
TICKETHOOK_ON_TICKET_RESOLVE
}) { }
void OnTicketCreate(GmTicket* ticket) override
{
sALE->OnTicketCreate(ticket);
}
void OnTicketUpdateLastChange(GmTicket* ticket) override
{
sALE->OnTicketUpdateLastChange(ticket);
}
void OnTicketClose(GmTicket* ticket) override
{
sALE->OnTicketClose(ticket);
}
void OnTicketResolve(GmTicket* ticket) override
{
sALE->OnTicketResolve(ticket);
}
};
class ALE_UnitScript : public UnitScript
{
public:
ALE_UnitScript() : UnitScript("ALE_UnitScript") { }
void OnAuraApply(Unit* unit, Aura* aura) override
{
if (!unit || !aura) return;
if (unit->IsPlayer())
sALE->OnPlayerAuraApply(unit->ToPlayer(), aura);
if (unit->IsCreature())
{
sALE->OnCreatureAuraApply(unit->ToCreature(), aura);
sALE->OnAllCreatureAuraApply(unit->ToCreature(), aura);
}
}
void OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode) override
{
if (!unit || !aurApp->GetBase()) return;
if (unit->IsPlayer())
sALE->OnPlayerAuraRemove(unit->ToPlayer(), aurApp->GetBase(), mode);
if (unit->IsCreature())
{
sALE->OnCreatureAuraRemove(unit->ToCreature(), aurApp->GetBase(), mode);
sALE->OnAllCreatureAuraRemove(unit->ToCreature(), aurApp->GetBase(), mode);
}
}
void OnHeal(Unit* healer, Unit* receiver, uint32& gain) override
{
if (!receiver || !healer) return;
if (healer->IsPlayer())
sALE->OnPlayerHeal(healer->ToPlayer(), receiver, gain);
if (healer->IsCreature())
{
sALE->OnCreatureHeal(healer->ToCreature(), receiver, gain);
sALE->OnAllCreatureHeal(healer->ToCreature(), receiver, gain);
}
}
void OnDamage(Unit* attacker, Unit* receiver, uint32& damage) override
{
if (!attacker || !receiver) return;
if (attacker->IsPlayer())
sALE->OnPlayerDamage(attacker->ToPlayer(), receiver, damage);
if (attacker->IsCreature())
{
sALE->OnCreatureDamage(attacker->ToCreature(), receiver, damage);
sALE->OnAllCreatureDamage(attacker->ToCreature(), receiver, damage);
}
}
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo) override
{
if (!target || !attacker) return;
if (attacker->IsPlayer())
sALE->OnPlayerModifyPeriodicDamageAurasTick(attacker->ToPlayer(), target, damage, spellInfo);
if (attacker->IsCreature())
{
sALE->OnCreatureModifyPeriodicDamageAurasTick(attacker->ToCreature(), target, damage, spellInfo);
sALE->OnAllCreatureModifyPeriodicDamageAurasTick(attacker->ToCreature(), target, damage, spellInfo);
}
}
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage) override
{
if (!target || !attacker) return;
if (attacker->IsPlayer())
sALE->OnPlayerModifyMeleeDamage(attacker->ToPlayer(), target, damage);
if (attacker->IsCreature())
{
sALE->OnCreatureModifyMeleeDamage(attacker->ToCreature(), target, damage);
sALE->OnAllCreatureModifyMeleeDamage(attacker->ToCreature(), target, damage);
}
}
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo) override
{
if (!target || !attacker) return;
if (attacker->IsPlayer())
sALE->OnPlayerModifySpellDamageTaken(attacker->ToPlayer(), target, damage, spellInfo);
if (attacker->IsCreature())
{
sALE->OnCreatureModifySpellDamageTaken(attacker->ToCreature(), target, damage, spellInfo);
sALE->OnAllCreatureModifySpellDamageTaken(attacker->ToCreature(), target, damage, spellInfo);
}
}
void ModifyHealReceived(Unit* target, Unit* healer, uint32& heal, SpellInfo const* spellInfo) override
{
if (!target || !healer) return;
if (healer->IsPlayer())
sALE->OnPlayerModifyHealReceived(healer->ToPlayer(), target, heal, spellInfo);
if (healer->IsCreature())
{
sALE->OnCreatureModifyHealReceived(healer->ToCreature(), target, heal, spellInfo);
sALE->OnAllCreatureModifyHealReceived(healer->ToCreature(), target, heal, spellInfo);
}
}
uint32 DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype) override
{
if (!AttackerUnit || !pVictim) return damage;
if (AttackerUnit->IsPlayer())
return sALE->OnPlayerDealDamage(AttackerUnit->ToPlayer(), pVictim, damage, damagetype);
if (AttackerUnit->IsCreature())
return sALE->OnCreatureDealDamage(AttackerUnit->ToCreature(), pVictim, damage, damagetype);
return damage;
}
};
// Group all custom scripts
void AddSC_ALE()
{
new ALE_AllCreatureScript();
new ALE_AllGameObjectScript();
new ALE_AllItemScript();
new ALE_AllMapScript();
new ALE_AuctionHouseScript();
new ALE_BGScript();
new ALE_CommandSC();
new ALE_ALEScript();
new ALE_GameEventScript();
new ALE_GroupScript();
new ALE_GuildScript();
new ALE_LootScript();
new ALE_MiscScript();
new ALE_PetScript();
new ALE_PlayerScript();
new ALE_ServerScript();
new ALE_SpellSC();
new ALE_TicketScript();
new ALE_VehicleScript();
new ALE_WorldObjectScript();
new ALE_WorldScript();
new ALE_UnitScript();
}