Files
Fractured/modules/mod-paragon
Docker Build f986fdcddd mod-paragon: let class 12 actually USE class-restricted glyphs / items
Two paths still rejected glyph use on Paragon characters even after the
earlier AllowableClass server bypass:

1. Spell::CheckItems (server) treated cast-from-glyph as a normal
   "equipped item required" cast and called HasItemFitToSpellRequirements,
   which only handles weapon/armor and falls through default for
   ITEM_CLASS_GLYPH -> SPELL_FAILED_EQUIPPED_ITEM_CLASS. Skip that check
   when the cast item itself is the glyph.

2. The 3.3.5 client engine pre-checks ItemTemplate.AllowableClass against
   the player's class locally and refuses the right-click before sending
   CMSG_USE_ITEM, regardless of what the server would do. Bake the
   Paragon class bit (1<<11 = 2048) into AllowableClass for every
   class-restricted item via a mod-paragon SQL migration so the engine's
   pre-check passes for class 12.

Cache caveat: clients that previously inspected an affected item have
the old AllowableClass cached in Cache/<locale>/itemcache.wdb; deleting
the Cache folder forces a re-query. The server also caches item_template
in memory at boot, so this migration only takes effect for clients after
a worldserver restart (or .reload item_template) once the SQL has been
applied -- DBUpdater handles the SQL automatically on the next start.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 16:52:37 -04:00
..

mod-paragon

Server-side support module for the custom CLASS_PARAGON (id 12).

What it does today

Hooks Player::IsClass / Player::HasActivePowerType so Paragon inherits Death Knight ability mechanics where it matters:

  • Rune system: InitRunes, rune cooldown tick, runic power regen, Spell::CheckRuneCost / Spell::TakeRunePower, SMSG_RESYNC_RUNES cast flags, combat exit grace reset.
  • DK ability scripts: spell_dk_*, MUST_BE_DEATH_KNIGHT cast result, DK aura effects.

It is intentionally narrow: the hook only fires for (realClass == PARAGON, queriedClass == DEATH_KNIGHT, context == CLASS_CONTEXT_ABILITY). Other DK-flavored contexts (Ebon Hold teleport gating, heroic start level, DK-only taxi mount, talent point math on Ebon Hold, etc.) keep their normal behavior for Paragon.

HasActivePowerType additionally claims POWER_RUNIC_POWER and POWER_RUNE for Paragon, which keeps the rune pool sized correctly in Player::InitStatsForLevel even if Paragon's primary power type is later switched away from runic power.

Building

Auto-detected by modules/CMakeLists.txt (GetModuleSourceList globs every subdirectory). No additional CMake plumbing is needed; rebuild the worldserver image and the loader symbol Addmod_paragonScripts gets linked into the static modules target.

SQL layout

SQL files live under data/sql/db-world/base/ and data/sql/db-characters/base/ — the standard AzerothCore module path that the built-in DBUpdater scans (see src/server/database/Updater/UpdateFetcher.cpp). Files placed there are applied automatically by worldserver / dbimport on startup and recorded by hash in the updates table of the target database, so re-runs are idempotent. Any new SQL added under those directories will be picked up on the next container/server start without manual import.