7298d89c9a
Paragon OnPlayerHasActivePowerType only reported POWER_RAGE when Paragon.MultiResource.HasActivePowers was true. Core melee rage uses Unit::DealDamage -> HasActivePowerType(POWER_RAGE) before RewardRage; missing module config (common on fresh clones / Docker without merged mod_paragon.conf) fell through to GetOption(..., false) and white swings never generated rage. Match mod_paragon.conf.dist and default the C++ fallback to true so Paragon behaves correctly out of the box. Set Paragon.MultiResource.HasActivePowers = 0 only for intentional test builds. Co-authored-by: Cursor <cursoragent@cursor.com>