mod-paragon Paragon_Essence.cpp: - Broaden SkillLinesLinkedToSpell: collect every SkillLineAbility row for an anchor spell regardless of AcquireMethod, so anchor spells whose primary SLA uses AcquireMethod 0 (e.g. Blood Strike) correctly identify their skill lines and let the dependent classifier do its job. - IsSpellSkillLineCascadeDependent / RevokeUnwantedCascadeSpellsForPlayer use the broadened helper. HandleCommit calls the post-purchase sweep immediately so the spellbook never carries lingering cascade dependents (Blood Presence / Forceful Deflection / Death Coil / Death Grip). - New character_paragon_panel_spell_revoked table tracks which active dependents we've revoked per (guid, parent) so OnPlayerLogin can re-revoke them after AC's _LoadSkills -> learnSkillRewardedSpells silently re-grants them. - OnPlayerLogin opens the client SILENCE window via SendSilenceOpenForCommit with an empty allow list and intentionally omits the matching SendSilenceClose: the chat frame buffers CHAT_MSG_SYSTEM during the loading screen and only flushes after PLAYER_ENTERING_WORLD, so a paired CLOSE would shut the filter before the buffered "you have unlearned X" toasts hit it. The addon's 8s fail-open closes the window after the flush. - New `.paragon hat` chat command for diagnosing Honor Among Thieves triggers (talent rank, learned spell, applied aura, proc table entry). mod-paragon Paragon_SC.cpp: - OnPlayerUpdate pushes server-authoritative combo points to the client via PARAA "R CP <n>" whenever the count changes. The client-side ComboFrame Paragon simulator listens for this and updates the target frame, fixing HAT-generated CP not displaying (HAT's trigger casts with a null target, which the combat-log inference path can't see). - OnPlayerUpdate also pushes "R RUNES <cd0..cd5>" (ms remaining per rune slot) on rune mask changes, so the client RuneFrame simulator stays in lock-step with Spell::TakeRunePower instead of drifting through combat-log latency. mod-paragon SQL: - New updates/2026_05_09_00.sql migration creates character_paragon_panel_spell_revoked for AC's auto-DBUpdater so a fresh checkout can stand up an existing characters DB without manual intervention. Matching CREATE TABLE IF NOT EXISTS in base/character_paragon_panel_learned.sql for fresh installs. mod-paragon conf: - New Paragon.Diag.PanelLearn flag traces every PanelLearnSpellChain commit (chain ids, before/after spell-map sizes, side-spell classification) for diagnosing "spell reappears on relog" bugs. Co-authored-by: Cursor <cursoragent@cursor.com>
mod-paragon
Server-side support module for the custom CLASS_PARAGON (id 12).
What it does today
Hooks Player::IsClass / Player::HasActivePowerType so Paragon
inherits Death Knight ability mechanics where it matters:
- Rune system:
InitRunes, rune cooldown tick, runic power regen,Spell::CheckRuneCost/Spell::TakeRunePower,SMSG_RESYNC_RUNEScast flags, combat exit grace reset. - DK ability scripts:
spell_dk_*,MUST_BE_DEATH_KNIGHTcast result, DK aura effects.
It is intentionally narrow: the hook only fires for
(realClass == PARAGON, queriedClass == DEATH_KNIGHT, context == CLASS_CONTEXT_ABILITY).
Other DK-flavored contexts (Ebon Hold teleport gating, heroic start
level, DK-only taxi mount, talent point math on Ebon Hold, etc.) keep
their normal behavior for Paragon.
HasActivePowerType additionally claims POWER_RUNIC_POWER and
POWER_RUNE for Paragon, which keeps the rune pool sized correctly
in Player::InitStatsForLevel even if Paragon's primary power type is
later switched away from runic power.
Building
Auto-detected by modules/CMakeLists.txt (GetModuleSourceList globs
every subdirectory). No additional CMake plumbing is needed; rebuild
the worldserver image and the loader symbol Addmod_paragonScripts
gets linked into the static modules target.
SQL layout
SQL files live under data/sql/db-world/base/ and
data/sql/db-characters/base/ — the standard AzerothCore module path
that the built-in DBUpdater scans (see
src/server/database/Updater/UpdateFetcher.cpp). Files placed there
are applied automatically by worldserver / dbimport on startup and
recorded by hash in the updates table of the target database, so
re-runs are idempotent. Any new SQL added under those directories will
be picked up on the next container/server start without manual import.