Explains why Character Creation Failed occurs when the client has patch-enUS-4 but Docker/native data/dbc is still vanilla: ChrClasses row 12 only exists in the patched DBC set. Adds Docker volume copy steps, native install path, and log verification. Co-authored-by: Cursor <cursoragent@cursor.com>
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Fractured Client Patches
Binary client artifacts that pair with this server. They live on the
Releases page,
not in the tree, so the repo stays lean and binaries can be
re-downloaded without bloating git clone.
This file is the table of contents and install guide.
What ships in a release
| Artifact | Size | Purpose |
|---|---|---|
patch-enUS-4.MPQ |
~5 MB | DBC + GlueXML bake. Adds CLASS_PARAGON (id 12), the character-create slot, glue strings, talent-tab DBC entries, and the Paragon resource bar definitions. Required for character creation as Paragon to even show up. |
patch-enUS-5.MPQ |
~40 KB | FrameXML overrides. Replaces stock PlayerFrame.lua / RuneFrame.lua / ComboFrame.lua / UnitFrame.lua with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the PARAA addon channel, action-button usability + click guards. |
patch-enUS-6.MPQ |
~160 KB | The ParagonAdvancement addon. Replaces the talent pane (N key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression. |
Wow.exe |
~7.5 MB | 3.3.5a (build 12340) client byte-patched to skip the MPQ signature check so custom patch-enUS-N.MPQ files load. Diff against stock is a few bytes; everything else is unchanged. |
Server and client work as a pair: the addon talks to mod-paragon on the
worldserver via WHISPER addon-channel messages with the PARAA prefix
(currency push, spell/talent snapshot, commit, combo points, rune
cooldowns, learn-toast silence window). Mismatched versions usually
manifest as the panel rendering blank or AE/TE reading 0/0.
Install
You need a 3.3.5a (build 12340) WoW client. ChromieCraft's free 3.3.5a download is the canonical clean source if you don't already have one.
- Download every artifact from the latest release matching this server
build:
https://github.com/Dawnforger/Fractured/releases/latest - Replace
Wow.exeat the root of your client install with the patched one from the release. Keep a backup of the original if you want. - Drop
patch-enUS-4.MPQ,patch-enUS-5.MPQ,patch-enUS-6.MPQintoData/enUS/. (For other locales, rename the suffix accordingly — contents are locale-independent, only the filename ordering matters to the loader.) - Edit
Data/enUS/realmlist.wtfto point at your server, e.g.set realmlist your.host.tld. - Launch
Wow.exe. The login screen should reach the realm list. Make a Paragon character (the new class entry on the create screen) and pressNin-world to open the Character Advancement panel.
If the panel opens empty / AE+TE read 0/0 / N opens the stock talent
pane: your client is loading an older patch-enUS-6.MPQ, or the
worldserver image is older than commit 4d2a80d (the
character_paragon_panel_spell_revoked migration). Pull both ends to
the same release tag and rebuild the worldserver image.
If the client shows the Paragon class on the create screen but the
server replies Character Creation Failed when you pick it: the
worldserver's on-disk DBC set still does not define class 12
(ChrClasses.dbc). SQL migrations alone cannot fix that when
chrclasses_dbc in MySQL is empty (normal for stock AC — AzerothCore
loads .dbc files from data/dbc/ and only merges optional DB rows
on top). See Worldserver DBC sync below.
Worldserver DBC sync (required for Paragon character create)
The Fractured client learns about Paragon from patch-enUS-4.MPQ
(DBC + GlueXML). The worldserver never reads your MPQs — it reads
plain .dbc files under its DataDir (.../data/dbc/ by default).
Stock Docker installs populate data/dbc/ from a vanilla 3.3.5a
extract (ac-client-data-init in docker-compose.yml). That tree has
no ChrClasses row for id 12, so CharacterHandler rejects the
create with CHAR_CREATE_FAILED and logs:
Class (12) not found in DBC while creating new char ... wrong DBC files or cheater?
Fix: merge every .dbc that ships inside patch-enUS-4.MPQ under
DBFilesClient/ (or the archive's dbc/ root — same layout depending
on tool) into the server's data/dbc/ directory, then restart
only ac-worldserver. Copy the whole set from the MPQ, not
just ChrClasses.dbc, so dependent stores (CharBaseInfo,
SkillRaceClassInfo, TalentTab, PowerDisplay, etc.) stay consistent
with the client patch.
Extract from the MPQ (any OS)
Use Ladik's MPQ Editor, mpqcli, or any StormLib tool. You want every
*.dbc that Fractured added or changed in that patch, staged into a
host folder (example: ./paragon-dbc-extract/).
Docker: write into the named volume
Compose uses ${DOCKER_VOL_DATA:-ac-client-data} (see
docker-compose.yml). Discover the real volume name:
docker volume ls | grep -i client-data
Copy extracted .dbc files into the volume's dbc/ subdirectory.
Example (Linux / macOS — adjust volume name and host path):
docker run --rm \
-v ac-client-data:/data \
-v "$PWD/paragon-dbc-extract:/patch:ro" \
alpine sh -c 'cp -f /patch/*.dbc /data/dbc/'
docker compose restart ac-worldserver
Windows PowerShell (same idea; escape backticks if you wrap lines):
docker run --rm `
-v ac-client-data:/data `
-v ${PWD}\paragon-dbc-extract:/patch:ro `
alpine sh -c "cp -f /patch/*.dbc /data/dbc/"
docker compose restart ac-worldserver
If your compose project name prefixes the volume (e.g.
fractured_ac-client-data), use that full name from docker volume ls.
Native install (no Docker)
Copy the same extracted .dbc files into:
<CMAKE_INSTALL_PREFIX>/data/dbc/
then restart worldserver.
Verify
After restart, search startup logs for errors mentioning ChrClasses or
dbc. On failure you would still see the Class (12) not found line at
create time — if that disappears, the DBC merge worked.
Building the patches yourself
The MPQs are reproducible from the dev tree (not in this repo —
Classless Dev/Paragon Patch UI/ and
Classless Dev/Paragon Advancement/ on the maintainer's workstation)
via two PowerShell scripts in tools/:
tools\build_paragon_ui_patch.ps1 -Deploy # -> patch-enUS-5.MPQ
tools\build_paragon_advancement_patch.ps1 -Deploy # -> patch-enUS-6.MPQ
patch-enUS-4.MPQ is the DBC + GlueXML bake; the bake scripts live with
the rest of the dev tooling and are not part of this repo by design
(see the repo-tidy policy in README.txt next to this file).
The patched Wow.exe is a one-time hex-edit of the stock 3.3.5a
client. The diff is publicly documented in the WoW emulation community
under names like "MPQ signature patch" / "no-CD-signature patch".
Versioning
Releases are tagged to match the state of main they were built from.
The release notes call out which server commit shipped alongside each
artifact set, so a contributor running git checkout <tag> on this
repo can pull the matching client bundle and have a guaranteed-aligned
end-to-end build.