# Fractured Client Patches Binary client artifacts that pair with this server. They live on the [Releases page](https://github.com/Dawnforger/Fractured/releases), **not** in the tree, so the repo stays lean and binaries can be re-downloaded without bloating `git clone`. This file is the table of contents and install guide. --- ## What ships in a release | Artifact | Size | Purpose | |---|---|---| | `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, talent-tab DBC entries, and the Paragon resource bar definitions. Required for character creation as Paragon to even show up. | | `patch-enUS-5.MPQ` | ~40 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards. | | `patch-enUS-6.MPQ` | ~160 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression. | | `Wow.exe` | ~7.5 MB | 3.3.5a (build 12340) client byte-patched to skip the MPQ signature check so custom `patch-enUS-N.MPQ` files load. Diff against stock is a few bytes; everything else is unchanged. | Server and client work as a pair: the addon talks to `mod-paragon` on the worldserver via `WHISPER` addon-channel messages with the `PARAA` prefix (currency push, spell/talent snapshot, commit, combo points, rune cooldowns, learn-toast silence window). Mismatched versions usually manifest as the panel rendering blank or AE/TE reading 0/0. --- ## Install You need a 3.3.5a (build 12340) WoW client. ChromieCraft's free 3.3.5a download is the canonical clean source if you don't already have one. 1. Download every artifact from the latest release matching this server build: `https://github.com/Dawnforger/Fractured/releases/latest` 2. Replace `Wow.exe` at the root of your client install with the patched one from the release. Keep a backup of the original if you want. 3. Drop `patch-enUS-4.MPQ`, `patch-enUS-5.MPQ`, `patch-enUS-6.MPQ` into `Data/enUS/`. (For other locales, rename the suffix accordingly — contents are locale-independent, only the filename ordering matters to the loader.) 4. Edit `Data/enUS/realmlist.wtf` to point at your server, e.g. `set realmlist your.host.tld`. 5. Launch `Wow.exe`. The login screen should reach the realm list. Make a Paragon character (the new class entry on the create screen) and press `N` in-world to open the Character Advancement panel. If the panel opens empty / AE+TE read 0/0 / `N` opens the stock talent pane: your client is loading an older `patch-enUS-6.MPQ`, or the worldserver image is older than commit `4d2a80d` (the `character_paragon_panel_spell_revoked` migration). Pull both ends to the same release tag and rebuild the worldserver image. --- ## Building the patches yourself The MPQs are reproducible from the dev tree (not in this repo — `Classless Dev/Paragon Patch UI/` and `Classless Dev/Paragon Advancement/` on the maintainer's workstation) via two PowerShell scripts in `tools/`: ``` tools\build_paragon_ui_patch.ps1 -Deploy # -> patch-enUS-5.MPQ tools\build_paragon_advancement_patch.ps1 -Deploy # -> patch-enUS-6.MPQ ``` `patch-enUS-4.MPQ` is the DBC + GlueXML bake; the bake scripts live with the rest of the dev tooling and are not part of this repo by design (see the repo-tidy policy in `README.txt` next to this file). The patched `Wow.exe` is a one-time hex-edit of the stock 3.3.5a client. The diff is publicly documented in the WoW emulation community under names like "MPQ signature patch" / "no-CD-signature patch". --- ## Versioning Releases are tagged to match the state of `main` they were built from. The release notes call out which server commit shipped alongside each artifact set, so a contributor running `git checkout ` on this repo can pull the matching client bundle and have a guaranteed-aligned end-to-end build.