Paragon is a classless concept layered on top of WotLK class data: stock items and class glyphs gate equip / vendor visibility / loot rolls / AH 'usable' filter via ItemTemplate.AllowableClass, which never has the class-12 bit (0x800). Bypassing the gate at the five enforcement sites lets Paragon equip any class-restricted item -- including class glyphs, since EffectApplyGlyph itself has no class check beyond the item gate. Race / level / proficiency / skill / required-spell checks still apply, so Paragon can't skip baseline progression.
Co-authored-by: Cursor <cursoragent@cursor.com>
Player::LearnTalent enforces the column-arrow prereq (talentInfo->DependsOn)
even when called with command=true, so Character Advancement's commit path
was silently dropping any talent whose Talent.dbc row points to an unrelated
sibling -- e.g. Deep Wounds (depends on Improved Heroic Strike), Bloody
Vengeance (depends on Dark Conviction), Expose Weakness (depends on Lethal
Shots). Players spent points in the panel, hit Learn All, and the talent
silently never reached addTalent / OnPlayerLearnTalents -- the snapshot came
back without it and the client repainted the points as "unspent."
The Character Advancement panel gates progression via AE/TE essence cost,
not via the spec-tree column arrows, so the DependsOn rule doesn't apply to
class 12. Skip it for Paragon, mirroring the existing class-mask bypass a
few lines above.
Co-authored-by: Cursor <cursoragent@cursor.com>