Commit Graph

7 Commits

Author SHA1 Message Date
Docker Build 7de018f7eb Paragon: add Builds catalog (saved loadouts with pet park/unpark)
Server-side Character Advancement now stores named, icon-tagged build
recipes (panel-purchased spells + per-spec talent ranks) and atomically
swaps between them by snapshotting the active build, refunding AE/TE
through HandleParagonReset{Talents,Abilities}, and re-spending on the
target recipe. Hunter pets attached to a build are parked to
PET_SAVE_NOT_IN_SLOT (mirroring HandleStableSwapPet) so name, talents,
and exp survive swaps; non-hunter pets (warlock demon, DK ghoul, mage
water elemental) are NOT parked because the engine resummons them from
a fresh template each cast.

New PARAA verbs: Q BUILDS / C BUILD NEW / C BUILD EDIT / C BUILD
DELETE / C BUILD FAVORITE / C BUILD LOAD. The catalog is pushed on
login and after every mutation as a single addon message.

Schema (mod-paragon migration 2026_05_10_03.sql):
- character_paragon_builds (build_id PK, guid, name, icon, is_favorite,
  pet_number, created_at)
- character_paragon_build_spells (build_id, spell_id)
- character_paragon_build_talents (build_id, spec, talent_id, rank)
- character_paragon_active_build (guid PK, build_id)

The talent recipe table is spec-keyed so a build remembers tank/dps
dual-spec layouts independently. Swaps are blocked while in combat.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 02:35:55 -04:00
Docker Build abb25f56d1 Paragon: expand IsClass hooks and addon pet talent reset
Broaden OnPlayerIsClass for CLASS_CONTEXT_ABILITY, pet/charm/equip contexts; add PARAA C RESET PET TALENTS handler. Update CLIENT-PATCHES.md for patch-enUS-5/6 and PARAA.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 01:36:54 -04:00
Docker Build 34cc87a5f9 mod-paragon: fix panel cascade sweep revoking talent-granted spells
RevokeUnwantedCascadeSpellsForPlayer and RevokeBlockedSpellsForPlayer
built their allowlist only from character_paragon_panel_spells and
panel_spell_children. Many Character Advancement "abilities" (e.g.
Scourge Strike) are panel talents stored in character_paragon_panel_talents,
so learning Death Coil afterward activated DK skill lines and the sweep
removed those spells as false orphans.

Add BuildPanelOwnedSpellsAllowlist to union spell chains, talent rank spell
IDs up to the purchased rank, and passive children. Also keep the prior
fixes: clear stale panel_spell_revoked rows on purchase and skip+delete
revoke entries that now match the allowlist on login.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 17:37:08 -04:00
Docker Build d96123e661 mod-paragon: single Arcane Torrent for Paragon Blood Elves
Blood Elf racial skill line 756 grants three different Arcane Torrent spell
IDs (28730 mana, 25046 rogue energy, 50613 DK runic power). The blanket
SkillLineAbility overlay in 2026_05_10_02 OR'd class 12 into all three, so
Paragon Blood Elves auto-learned every variant and the spellbook listed three
identical "Arcane Torrent" entries.

Add db-world migration 2026_05_10_03.sql to clear the class-12 bit on the rogue
and DK rows only (SkillLineAbility IDs 13338 and 17510), leaving 28730 as the
sole Paragon-visible racial cast. OnPlayerLogin removes 25046/50613 if still
present so existing characters self-heal without a manual unlearn.

The fractured-tooling DBC overlay generator is updated in the same workspace
to skip those two rows when regenerating SkillLineAbility SQL.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 15:34:02 -04:00
Docker Build 4d2a80ddb8 Paragon: server-authoritative CP/rune sync + cascade-spell revoke hardening
mod-paragon Paragon_Essence.cpp:
- Broaden SkillLinesLinkedToSpell: collect every SkillLineAbility row for
  an anchor spell regardless of AcquireMethod, so anchor spells whose
  primary SLA uses AcquireMethod 0 (e.g. Blood Strike) correctly identify
  their skill lines and let the dependent classifier do its job.
- IsSpellSkillLineCascadeDependent / RevokeUnwantedCascadeSpellsForPlayer
  use the broadened helper. HandleCommit calls the post-purchase sweep
  immediately so the spellbook never carries lingering cascade dependents
  (Blood Presence / Forceful Deflection / Death Coil / Death Grip).
- New character_paragon_panel_spell_revoked table tracks which active
  dependents we've revoked per (guid, parent) so OnPlayerLogin can
  re-revoke them after AC's _LoadSkills -> learnSkillRewardedSpells
  silently re-grants them.
- OnPlayerLogin opens the client SILENCE window via SendSilenceOpenForCommit
  with an empty allow list and intentionally omits the matching
  SendSilenceClose: the chat frame buffers CHAT_MSG_SYSTEM during the
  loading screen and only flushes after PLAYER_ENTERING_WORLD, so a paired
  CLOSE would shut the filter before the buffered "you have unlearned X"
  toasts hit it. The addon's 8s fail-open closes the window after the flush.
- New `.paragon hat` chat command for diagnosing Honor Among Thieves
  triggers (talent rank, learned spell, applied aura, proc table entry).

mod-paragon Paragon_SC.cpp:
- OnPlayerUpdate pushes server-authoritative combo points to the client
  via PARAA "R CP <n>" whenever the count changes. The client-side
  ComboFrame Paragon simulator listens for this and updates the target
  frame, fixing HAT-generated CP not displaying (HAT's trigger casts
  with a null target, which the combat-log inference path can't see).
- OnPlayerUpdate also pushes "R RUNES <cd0..cd5>" (ms remaining per
  rune slot) on rune mask changes, so the client RuneFrame simulator
  stays in lock-step with Spell::TakeRunePower instead of drifting
  through combat-log latency.

mod-paragon SQL:
- New updates/2026_05_09_00.sql migration creates
  character_paragon_panel_spell_revoked for AC's auto-DBUpdater so a
  fresh checkout can stand up an existing characters DB without
  manual intervention. Matching CREATE TABLE IF NOT EXISTS in
  base/character_paragon_panel_learned.sql for fresh installs.

mod-paragon conf:
- New Paragon.Diag.PanelLearn flag traces every PanelLearnSpellChain
  commit (chain ids, before/after spell-map sizes, side-spell
  classification) for diagnosing "spell reappears on relog" bugs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 11:22:57 -04:00
Docker Build 203356aca8 Paragon: AE/TE currency, Character Advancement commit/reset, panel SQL
- mod-paragon: Paragon_Essence addon channel (PARAA), commit queue, resets,
  spell chain learn with passive child tracking, silence-window hints for
  cascade learns, trainer exemptions for pet/portal trainers
- SQL: character_paragon_panel_* tables, paragon_spell_ae_cost world data
- Core: Player Paragon class talent learn hook; Trainer skip for Paragon
  where appropriate
- Ignore local build-worldserver.log

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-08 21:43:01 -04:00
Docker Build 8e4c8f57e4 Fractured: Paragon core hooks, mod-paragon, mod-ale, Docker build cap
- Track mod-paragon and mod-ale (un-ignore modules in .gitignore).
- Ship docker-compose.override.yml with CMAKE_EXTRA_OPTIONS for LuaJIT (mod-ale).
- Dockerfile: CBUILD_PARALLEL default to limit OOM under Docker/WSL2.
- Core: CLASS_PARAGON sticky combo points (DetachComboTarget), selection rebind,
  Spell::CheckPower rune path for multi-resource Paragon.
- spell_dk_death_rune: IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) for
  Blood of the North / Reaping / DRM on Paragon.
- Remove temporary Paragon CheckPower logging.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-08 00:03:09 -04:00