Paragon: cross-class talents + Warrior stance bypass + Mirror Image spellbook draw

Server-side cross-class wildcard pass for several talents that were
previously locked to a single SpellFamilyName, plus a server+client
Warrior stance bypass and a Paragon-aware Mirror Image rebuild that
mimics the owner's spellbook instead of stock Frostbolt/Fire Blast.

Talent expansions (Paragon owners only; stock classes unchanged):
- Cold Snap (11958): resets cooldown of any Frost-school spell.
- Nature's Swiftness (17116, 16188) + Predator's Swiftness (69369):
  instant-cast on any Nature-school spell.
- Vampiric Embrace (15286): leech-heals from any single-target
  Shadow-school spell.
- Fingers of Frost (44543/44545) + Frostbite (11071/12496/12497):
  proc from any Frost-school chill effect (DK Howling Blast / Icy
  Touch / Chains of Ice, Hunter Frost Trap, Shaman Frost Shock,
  cross-class chill auras via SPELL_AURA_MOD_DECREASE_SPEED).
- Maelstrom Weapon (53817): now also affects Mage Fireball (133),
  Frostbolt (116), and Arcane Blast (30451) at every rank, both
  for cast-time/cost spellmod and for stack consumption.

Warrior stance bypass:
- SpellInfo::CheckShapeshift returns SPELL_CAST_OK whenever a
  Paragon caster hits any Stances!=0 spell (no SpellFamilyName
  gate). Stock classes still see the regular form rules.
- Client side: patch-enUS-4.MPQ now zeroes Stances on every
  SPELLFAMILY_WARRIOR Spell.dbc row (105 spells) so the engine's
  pre-cast "Must be in Battle/Defensive/Berserker Stance" check
  no longer eats CMSG_CAST_SPELL packets for Paragons. Server
  bypass enforces the actual decision; stock Warriors still
  error mid-cast if they actually click while out of stance.
- patch-enUS-5.MPQ Lua tooltip post-processor recolors and
  appends "(Paragon: bypassed)" to "Requires *Stance*" lines on
  Warrior abilities, plus Paragon notes on Maelstrom Weapon and
  Mirror Image tooltips. Action-bar UseAction wrapper routes
  stance-gated Warrior spell clicks through CastSpellByName so
  the stance-zero DBC + server bypass actually run.

Mirror Image:
- npc_pet_mage_mirror_image rebuilds its spell list from the
  Paragon owner's spellbook on InitializeAI AND JustEngagedWith
  (the second pass + events.Reset clears any stale events the
  CasterAI base scheduler may have queued from stock 59637 /
  59638 entries before the rebuild ran).
- Curated filter keeps single-target damaging spells (instant,
  cast-time, or channeled) with a base cooldown <=10s, with the
  "damaging" definition expanded to include
  SPELL_EFFECT_TRIGGER_MISSILE and
  SPELL_AURA_PERIODIC_TRIGGER_SPELL so Arcane Missiles
  qualifies. Rejects passives, AoE, melee/ranged weapon strikes,
  item/reagent/stance/equip-gated, and lower spell ranks.
- UpdateAI picks a random spell from the curated list per cast
  and reschedules the next pick by the actually-cast spell's
  cast/channel duration + 750ms breather, so a 5s Arcane
  Missiles channel waits its full duration before re-rolling
  rather than visually looping across four images.

Helpers:
- Unit::IsParagonWildcardCaller / Unit::ParagonFamilyMatches
  used by Spell.cpp, SpellInfo.cpp, Player.cpp,
  SpellAuraEffects.cpp, and the spell scripts.
- SpellInfo::CheckShapeshift signature gains an optional caster
  pointer; all call sites updated.

SQL migrations under modules/mod-paragon/data/sql/db-world/updates/:
- 2026_05_11_01.sql  Vampiric Embrace spell_proc relax + script
                     gate (CheckProc enforces stock for non-Paragon).
- 2026_05_11_02.sql  Maelstrom Weapon spell_proc relax (initial,
                     superseded by _04 below for stack-consumption fix).
- 2026_05_11_03.sql  Fingers of Frost / Frostbite spell_proc relax
                     and spell_script_names binding.
- 2026_05_11_04.sql  Maelstrom Weapon spell_proc fixup: restore
                     SpellPhaseMask=1 (CAST) and AttributesMask=8
                     (REQ_SPELLMOD); previous _02 set 8/0 which
                     silently dropped every proc event.

Diagnostics from this debugging session demoted from LOG_INFO to
LOG_DEBUG (silent at default info level) so production logs stay
quiet but the probes remain available for reproducing future
regressions: pet_mage.cpp MirrorImage probe/kept/rebuild/init/
engage/cast lines and SpellInfo.cpp CheckShapeshift bypass line.

CLIENT-PATCHES.md updated to document the new Warrior stance DBC
patcher (_patch_spell_dbc_stances.py), the spell-tooltip post-
processor and stance UseAction wrapper in patch-enUS-5.MPQ, and
the Mirror Image / Maelstrom Weapon Paragon notes.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Docker Build
2026-05-11 14:54:05 -04:00
parent a1c9172beb
commit e649402163
16 changed files with 874 additions and 39 deletions
@@ -21,7 +21,7 @@ when a release is published here (workflow **Sync release to Fractured-Distro**)
| Artifact | Size | Purpose |
|---|---|---|
| `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, game-table DBCs, and a patched `Spell.dbc`: **(1)** `RuneCostID` zeroed on every rune-cost spell so nonDeath Knight clients still send DK casts (rune costs are shown via `RuneFrame.lua`); **(2)** `Reagent[]` / `ReagentCount[]` zeroed on every spell whose `SpellFamilyName` is non-zero (all class abilities), while profession crafts (`SpellFamilyName == 0`) keep their materials. Both edits mirror server load-time corrections so client preflight and server validation stay aligned. Required for character creation as Paragon to even show up. |
| `patch-enUS-5.MPQ` | ~57 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, Paragon stat tooltips on the character sheet (including filtering duplicate “attack power from strength” lines so the paper doll matches server AP), a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable), and **PetFrame** re-anchored so the **pet unit frame sits below the rune row** for Paragon (stock layout had runes overlapping the pet portrait). The paper-doll **ammo slot** follows stock visibility rules (shown for hunters / ranged weapons; hidden when `UnitHasRelicSlot` applies). |
| `patch-enUS-5.MPQ` | ~64 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, Paragon stat tooltips on the character sheet (including filtering duplicate “attack power from strength” lines so the paper doll matches server AP), a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable), a **spell-tooltip post-processor** that (1) recolors and appends "(Paragon: bypassed)" to "Requires *Stance*" lines on Warrior abilities (server-side `SpellInfo::CheckShapeshift` skips stance enforcement for Paragons on `SPELLFAMILY_WARRIOR` spells, but the client still renders the requirement from the stock `Stances` DBC field which we deliberately leave unzeroed so stock Warriors keep enforcement), (2) appends a Paragon line to **Maelstrom Weapon** (53817) noting that Fireball / Frostbolt / Arcane Blast also benefit, and (3) appends a Paragon line to **Mirror Image** (55342) noting that the images cast random damage spells with a cast time from the caster's spellbook instead of Frostbolt — all three patches gate on `UnitClass("player") == "PARAGON"` so stock-class tooltips are byte-identical to vanilla, and **PetFrame** re-anchored so the **pet unit frame sits below the rune row** for Paragon (stock layout had runes overlapping the pet portrait). A **Warrior stance click bypass** wraps `UseAction` so that for Paragon characters, clicking an action slot bound to a stance-gated Warrior ability (Whirlwind, Charge, Pummel, Shield Slam, Hamstring, Overpower, Shield Bash, Shield Block, Disarm, Revenge, Spell Reflection, Recklessness, Bladestorm, Shockwave, Concussion Blow, Last Stand, Sweeping Strikes, Mocking Blow, Heroic Fury, Slam, Devastate, Intercept) routes through `CastSpellByName(name)` instead of the engine's stance-gated `UseAction` path; the engine's stance pre-check inside `UseAction` would otherwise drop the cast packet client-side and our server-side `CheckShapeshift` bypass would never get to run. Stock classes never enter the bypass branch. The paper-doll **ammo slot** follows stock visibility rules (shown for hunters / ranged weapons; hidden when `UnitHasRelicSlot` applies). |
| `patch-enUS-6.MPQ` | ~134 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression, a **PETS** tab with live hunter pet talent trees (preview learn, no TE/AE cost), a dedicated **Reset Pet Talents** control (server `PARAA` `C RESET PET TALENTS` — instant, no gold, no confirmation; requires matching worldserver), bottom-row **Reset all Abilities / Reset Build / Reset all Talents** disabled while on the PETS tab so those paths cannot dismiss the pet or unlearn Tame Beast, and a **Builds** page (full-pane overlay opened from the bottom-row Builds button) for saving named, icon-tagged loadouts: New Build (+) icon picker reuses `MACRO_ICON_FILENAMES`, right-click for edit/delete, shift-left-click to favorite (favorites bubble to the top), left-click pops a Load Build confirm. Build swaps reset + refund AE/TE, re-spend on the saved recipe, and **park hunter pets** to `PET_SAVE_NOT_IN_SLOT` so their name/talents/exp are preserved across swaps. |
| `Wow.exe` | ~7.5 MB | 3.3.5a (build 12340) client byte-patched to skip the MPQ signature check so custom `patch-enUS-N.MPQ` files load. Diff against stock is a few bytes; everything else is unchanged. |
@@ -251,7 +251,8 @@ order on a maintainer machine:
1. `fractured-tooling/from-workspace-root/_patch_spell_dbc_runes.py` — stage `Spell.dbc` with `RuneCostID` cleared.
2. `fractured-tooling/from-workspace-root/_patch_spell_dbc_reagents.py` — same staged `Spell.dbc`, clear class-spell reagents for client preflight.
3. `fractured-tooling/from-workspace-root/_make_paragon_dbc_patch.py` — rebuild `ChrClasses` / `CharBaseInfo` / game tables, then pack `patch-enUS-4.MPQ`.
3. `fractured-tooling/from-workspace-root/_patch_spell_dbc_stances.py` — same staged `Spell.dbc`, zero the `Stances` field on every `SpellFamilyName == 4` (Warrior) row so the client engine's "Must be in Battle/Defensive/Berserker Stance" pre-cast check stops eating `CMSG_CAST_SPELL` packets for Paragon casters who never picked the stance form. The server's `SpellInfo::CheckShapeshift` Paragon bypass takes over from there. Stock Warriors still see the server-side stance error mid-cast if they actually click while out of stance.
4. `fractured-tooling/from-workspace-root/_make_paragon_dbc_patch.py` — rebuild `ChrClasses` / `CharBaseInfo` / game tables, then pack `patch-enUS-4.MPQ`.
The patched `Wow.exe` is a one-time hex-edit of the stock 3.3.5a
client. The diff is publicly documented in the WoW emulation community