Paragon: cross-class stance exclusivity + cancel, hunter ammo soft-fail, Feral Cat scaling, Pestilence DP spread
Server-side batch following v0.7.18, all gated to Paragon (or applied server-wide where the design discussion called for it): * Cross-class stance / form / presence / aspect exclusivity (server-wide). New `IsFracturedExclusiveStanceSpell()` (`Unit.cpp`/`Unit.h`) returns true for the union of warrior stances + druid forms (combat AND utility: Travel, Aquatic, Flight, Swift Flight) + Ghost Wolf + base Stealth + Shadowform + Metamorphosis + DK Presences + Hunter Aspects (combat AND utility: Cheetah, Pack). `Aura::CanStackWith` (`SpellAuras.cpp`) refuses to stack two spells from this set, which routes through `_RemoveNoStackAurasDueToAura` to drop the older aura -- the same mechanism Battle Elixirs / Curses use. Plugs the stock-AC gap where DK Presences and Hunter Aspects (regular auras, just rendered in the stance bar) coexisted with engine-shapeshifts. * Stances / Presences / Aspects cancellable like Druid forms. `SpellInfoCorrections.cpp` now zeroes `CategoryEntry` on warrior stances, DK presences, and every rank of every hunter aspect (moves them out of SpellCategory 47 "Combat States", which gates the client's right-click / `/cancelaura` path), AND clears `AttributesEx6` bit `0x1000` on warrior stances + DK presences (a second client-UI gate surfaced via DBC diff -- aspects don't have it set). Mirrored client- side by `_patch_spell_dbc_presences_cancelable.py`. Aspects / presences do NOT swap action bars (those are owned by `SPELL_AURA_MOD_SHAPESHIFT`, not by Category / AttrEx6) -- only warrior stances and druid forms keep the bar swap, matching the design requirement that presences/aspects not change the player's action bar. * Hunter ammo soft-fail (server-wide). Replaced both `SPELL_FAILED_NO_AMMO` returns in `Spell::CheckCast` with `break;` so ranged + thrown abilities cast through with zero ammo; `_ApplyAmmoBonuses` continues to gate the actual arrow/bullet DPS bonus on a non-empty stack, so equipping ammo still pays off. New programmatic `ApplySpellFix`-style block in `SpellInfoCorrections.cpp` iterates every Hunter-family spell whose `EquippedItemClass == ITEM_CLASS_WEAPON` and `EquippedItemSubClassMask` includes Bow/Gun/Crossbow and sets `EquippedItemClass = -1` (skipping a small DENYLIST of Quiver / Ammo Pouch passive haste auras + Aynasha's Bow + Legendary Bow Haste -- those are item-equip-driven and must keep gating on the ranged weapon being equipped). Server log: ">> Fractured: dropped EquippedItemClass on 196 hunter shot abilities". Mirrored client-side by the new `_patch_spell_dbc_hunter_ammo.py` so the 3.3.5a client preflight stops blocking the cast packet with "Ammo needs to be in the paper doll ammo slot before it can be fired." `Spell::TakeAmmo` no longer clears `PLAYER_AMMO_ID` to 0 when the bag empties (defense in depth so a half- deployed pair degrades to soft-fail rather than hard-reject). Adds `#include "ItemTemplate.h"` for `ITEM_SUBCLASS_WEAPON_*`. * Feral Cat scaling (server-wide, cat-only). `StatSystem.cpp` `UpdateAttackPowerAndDamage` FORM_CAT branch doubles the AGI coefficient (1.0 -> 2.0). `SpellAuraEffects.cpp` Master Shapeshifter FORM_CAT branch doubles the talent's bp before triggering 48420 (R1: 2% -> 4% crit, R2: 4% -> 8%). FORM_BEAR / FORM_DIREBEAR / FORM_MOONKIN / FORM_TREE branches all left untouched so bear stays "already fine" per the resident Feral expert. Client tooltip drift on Cat Form (768) + Master Shapeshifter (48411 / 48412) + Pestilence (50842) handled by `_patch_spell_dbc_feral_tooltips.py`. * Pestilence spreads / refreshes Devouring Plague for Paragon casters. `spell_dk.cpp` `spell_dk_pestilence::HandleScriptEffect` now also spreads (and Glyph-of-Disease refreshes) Priest Devouring Plague when `IsParagonWildcardCaller(caster)`. Uses `GetAuraOfRankedSpell(2944)` so the spread copy carries the caster's actual rank. Stock DKs cannot cast Devouring Plague at all, so this branch is a no-op for them. * Dancing Rune Weapon: Paragon copies melee, not casts. `spell_dk.cpp` `spell_dk_dancing_rune_weapon::CheckProc` for Paragon callers requires `eventInfo.GetDamageInfo()` and `spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE`, so the ghostly weapon now copies cross-class melee strikes (Hamstring, Sinister Strike, Heart Strike, Frost Strike, ...) and auto-attacks instead of re-casting the DK's nukes. Stock DK gating below is untouched. * Maelstrom Weapon: drop Arcane Blast from the allowlist. `SpellInfo.cpp` and `spell_shaman.cpp` allowlists now match Fireball and Frostbolt only -- Arcane Blast stacked with its own self-buff was too potent. * `BALANCE-TODO.md` added under `contrib/fractured-dev-extras/` to capture the resident Feral expert's recommendation, the levers we considered, and the cat-only Master-Shapeshifter / AGI-doubling resolution we shipped, plus the next-lever knobs if field reports still flag cat as weak. DBC patcher pipeline (lives outside the repo in `fractured-tooling/`) documented run order: runes -> reagents -> stances -> presences_cancelable -> hunter_ammo -> feral_tooltips -> _make_paragon_dbc_patch. No SQL migrations. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,94 @@
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# Fractured / Paragon — Balance Backlog
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Open balance / scaling questions surfaced by play-testers that have not yet
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been actioned. Each entry should record the *symptom*, the *suspected cause*
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based on a quick code dive, the *option set* we discussed, and any *links*
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to relevant code. Knock items off as they ship.
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---
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## Feral Cat scaling feels weak (2026-05-11)
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**Reporter feedback:**
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> "Weapons don't automatically feature feral AP on this server and nothing
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> is currently rescaled resulting in a super low feral scale. We can either
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> rescale their abilities or add the AP back to all weapons."
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>
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> Resident Feral expert: "this is not a bear issue unfortunately, I have
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> 11k AP" / "Stam > AP and Armor > AP means this is completely a cat issue."
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**What's actually happening on the server:**
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Feral AP *is* being granted on weapons — `ItemTemplate::getFeralBonus`
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(`src/server/game/Entities/Item/ItemTemplate.h`) synthesises it from the
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weapon's DPS for any weapon with `INVTYPE_WEAPON / 2HWEAPON / WEAPONMAINHAND
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/ WEAPONOFFHAND`:
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```cpp
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int32 bonus = int32((extraDPS + getDPS()) * 14.0f) - 767;
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```
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That's then routed through `Player::ApplyFeralAPBonus` (Player.cpp ~6896)
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into `m_baseFeralAP`, which `Player::UpdateAttackPowerAndDamage` adds into
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the cat / bear formulas in `src/server/game/Entities/Unit/StatSystem.cpp`
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(~line 477):
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```cpp
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case FORM_CAT:
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val2 = (level * mLevelMult) + STR*2 + AGI - 20 + weapon_bonus + m_baseFeralAP;
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break;
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case FORM_BEAR:
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case FORM_DIREBEAR:
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val2 = (level * mLevelMult) + STR*2 - 20 + weapon_bonus + m_baseFeralAP;
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break;
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```
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So bear and cat get the same `m_baseFeralAP` — the only delta is `+ AGI` for
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cat. The "bears feel fine, cats feel weak" complaint is real; it's because
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bear damage is rage / proc / mitigation driven (Lacerate stack, Savage
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Defense, Pulverize-style talents) while cat damage is much more
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AP-coefficient driven (Shred, Mangle, Rake, Rip, FB).
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**Options discussed (pick when we revisit):**
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| ID | Lever | Pros | Cons |
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|----|-------|------|------|
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| A | Bump the cat AP formula (e.g. `+ AGI*1.5`) | Cleanest, very tunable, hits both auto-attacks and abilities | Blunt instrument, also affects PvP |
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| B | Boost cat-form ability coefficients (Shred / Rake / Rip / Mangle / FB) via spellmod auras | Most retail-faithful, surgical | More moving parts, harder to communicate |
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| C | Increase `getFeralBonus` payout for druid weapons (e.g. `* 18.0f` or drop the `-767` floor) | Single-line change | Buffs bears too — bears are already fine, would over-buff |
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| D | New Cat-only passive "Predator's Edge" = `+X% physical damage in Cat Form` | Easy to balance, easy to communicate, easy to undo | Adds another aura to track |
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**Recommendation when we pick this back up:** start with **D + small A** —
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D is the readable "+15-20% cat damage" knob, A is a backup if AP-scaling
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abilities (Mangle / FB) still feel weak relative to bleeds. Both are
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trivially tunable via a single config knob during play-testing.
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Do **not** pick C — it over-buffs bears, which the Feral expert explicitly
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said are already fine.
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**Resolution (2026-05-11, second pass):** Per the resident Feral expert
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("instead of adding a new passive, you could probably just increase Cat
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Form's Master Shapeshifter value along with its tooltip, alongside buffing
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the agi scaling") we shipped a hybrid of **A** and a *cat-only* knob that
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sits next to **D** but reuses an existing aura instead of inventing a new
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one:
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* `StatSystem.cpp` `UpdateAttackPowerAndDamage` FORM_CAT branch now
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reads `+ GetStat(STAT_AGILITY) * 2.0f` (stock 1.0). FORM_BEAR /
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FORM_DIREBEAR / FORM_MOONKIN are untouched, so bear's "already fine"
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state is preserved.
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* `SpellAuraEffects.cpp` Master Shapeshifter FORM_CAT branch multiplies
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the talent's value by 2 before triggering 48420 (cat-form aura).
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Talent ranks: 2% -> 4% (R1), 4% -> 8% (R2) crit chance in Cat Form.
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Bear / Moonkin / Tree branches still pass `bp` through unchanged.
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* Client tooltip drift handled by
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`fractured-tooling/from-workspace-root/_patch_spell_dbc_feral_tooltips.py`,
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which appends a `[Fractured]` paragraph to the Description column of
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Cat Form (768) and Master Shapeshifter ranks (48411 / 48412).
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If field reports after this lands still say cat is weak, the next levers
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are (in order): bump `2.0f` to `2.5f` in StatSystem.cpp, then bump the
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Master Shapeshifter cat multiplier from `* 2` to `* 3` in
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SpellAuraEffects.cpp, then -- only if those are exhausted -- revisit
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**B** (per-ability spellmod coefficients).
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@@ -6,6 +6,9 @@ AzerothCore. Upstream AzerothCore does not ship these paths.
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Contents:
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- BUILD-NATIVE.md — fork-specific native build notes (moved from repo root).
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- BALANCE-TODO.md — open balance / scaling questions raised by play-testers
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that have not yet been actioned (e.g. Feral Cat scaling). Knock items off
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as they ship.
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- CLAUDE.md — optional AI assistant context (moved from repo root).
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- CLIENT-PATCHES.md — what ships in a Fractured client release (MPQs +
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patched Wow.exe), where to download them (Releases page), and how
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@@ -474,7 +474,25 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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switch (GetShapeshiftForm())
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{
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case FORM_CAT:
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val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
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// Fractured: Cat Form gets 2 AP per Agility instead of stock 1.
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// Field reports said "weapons dont automatically feature feral
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// AP on this server and nothing is currently rescaled, super
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// low feral scale" -- specifically a CAT issue, not a bear
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// issue (the resident bear had 11k AP, the resident cat was
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// miles behind because Stam > AP and Armor > AP for bears
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// hides the missing weapon-AP for them but cat's whole
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// mainline is melee crits scaling off AP). The cleanest knob
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// that does NOT touch bear is the AGI multiplier in this
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// switch -- bears get STR*2 with no AGI term, so doubling
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// the AGI coefficient lifts cat's primary scaling stat
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// without re-buffing bear. Also pairs with the cat-form
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// Master Shapeshifter buff in SpellAuraEffects.cpp's
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// FORM_CAT branch (bp doubled there). Together that lands
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// the resident Feral expert's recommendation
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// ("instead of adding a new passive, you could probably
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// just increase Cat Form's Master Shapeshifter value along
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// with its tooltip, alongside buffing the agi scaling").
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val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
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break;
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case FORM_BEAR:
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case FORM_DIREBEAR:
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@@ -126,6 +126,89 @@ bool IsParagonWeaponSubclassWildcardSpell(uint32 spellId)
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}
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}
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bool IsFracturedExclusiveStanceSpell(uint32 spellId)
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{
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if (!spellId)
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return false;
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// Resolve to the first-rank id so callers can pass any rank. This means
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// every rank of Aspect of the Hawk / Wild / Pack / Dragonhawk is covered
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// by listing only the rank-1 id below; same for druid forms that have
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// multiple ranks via talent (none in WotLK actually, but kept consistent).
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uint32 firstRankId = spellId;
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if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId))
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if (SpellInfo const* first = info->GetFirstRankSpell())
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firstRankId = first->Id;
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switch (firstRankId)
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{
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// -- Warrior stances (engine-shapeshifts; engine already mutually
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// excludes them with each other and with druid forms via
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// AuraEffect::HandleAuraModShapeshift's RemoveAurasByType, but we
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// list them here so they participate in the union with presences /
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// aspects).
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case 2457: // Battle Stance
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case 71: // Defensive Stance
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case 2458: // Berserker Stance
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// -- Druid combat forms (engine-shapeshifts).
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case 5487: // Bear Form
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case 9634: // Dire Bear Form
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case 768: // Cat Form
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case 24858: // Moonkin Form
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case 33891: // Tree of Life Form
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// -- Druid utility forms (engine-shapeshifts; included per design
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// decision 2026-05-11 -- player must drop Travel/Aquatic/Flight to
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// apply Hawk / Frost Presence / Berserker Stance, and vice versa).
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case 783: // Travel Form
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case 1066: // Aquatic Form
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case 33943: // Flight Form
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case 40120: // Swift Flight Form
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// -- Shaman utility form (engine-shapeshift FORM_GHOSTWOLF).
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case 2645: // Ghost Wolf
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// -- Rogue base stealth (engine-shapeshift FORM_STEALTH). Shadow
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// Dance (51713) is intentionally NOT listed -- it is a 6s
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// stealth-burst on a 60s CD, gating it would defeat its purpose.
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case 1784: // Stealth
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// -- Priest combat form (engine-shapeshift FORM_SHADOW).
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case 15473: // Shadowform
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// -- Warlock combat form (engine-shapeshift FORM_METAMORPHOSIS).
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case 47241: // Metamorphosis
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// -- Death Knight Presences. NOT engine-shapeshifts in stock AC --
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// they are regular auras that the client just renders in the
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// stance bar -- which is exactly why stock DK can stack them on
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// top of Bear Form / Defensive Stance / Aspect of the Hawk on a
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// Paragon character. Listing them here is what plugs the gap.
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case 48266: // Blood Presence
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case 48263: // Frost Presence
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case 48265: // Unholy Presence
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// -- Hunter Aspects (combat). Like presences, these are regular
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// auras stock AC, not engine-shapeshifts; rank-1 ids cover all
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// ranks via GetFirstRankSpell. Cheetah / Pack are the utility
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// aspects -- included per design decision so a hunter must pick
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// between Hawk and Cheetah (no more "always Hawk while running",
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// matches Ascension's nerf rationale for Monkey).
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case 13165: // Aspect of the Hawk (rank 1; ranks 14318/14319/14320/14321/14322/25296/27044 covered via first-rank)
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case 5118: // Aspect of the Cheetah
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case 13159: // Aspect of the Pack (rank 1; rank 27047 covered via first-rank)
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case 20043: // Aspect of the Wild (rank 1; ranks 20190/27045 covered via first-rank)
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case 13161: // Aspect of the Beast
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case 13163: // Aspect of the Monkey
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case 34074: // Aspect of the Viper
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case 61846: // Aspect of the Dragonhawk (rank 1; rank 61847 covered via first-rank)
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return true;
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default:
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return false;
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}
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}
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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2.5f, // MOVE_WALK
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@@ -2300,6 +2300,34 @@ private:
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// so all ranks of a talent are covered by listing the rank-1 id.
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[[nodiscard]] bool IsParagonWeaponSubclassWildcardSpell(uint32 spellId);
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// Fractured: returns true iff `spellId` is one of the cross-class
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// "stance-like" auras that we treat as mutually exclusive on this server,
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// regardless of the caster's class. Stock AC engine-shapeshifts (warrior
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// stances, druid forms, Shadowform, Metamorphosis) already auto-replace
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// each other via `RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT)` in
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// `AuraEffect::HandleAuraModShapeshift`, but DK Presences and Hunter
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// Aspects are regular auras (the client just renders them in the stance
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// bar), so they coexist with shapeshifts in stock AC. The Fractured rule
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// makes the entire union mutually exclusive: warrior stances + druid
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// forms (combat AND utility -- Travel/Aquatic/Flight/Swift Flight) +
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// Ghost Wolf + Stealth + Shadowform + Metamorphosis + DK Presences +
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// Hunter Aspects (combat AND utility -- Cheetah/Pack). Casting any of
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// them removes any other from the same set, so e.g. a Paragon DK can no
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// longer stack Frost Presence on top of Bear Form, and a hunter must
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// pick between Hawk and Cheetah even out of combat.
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//
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// The set is matched against `SpellInfo::GetFirstRankSpell()`'s id so
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// every rank of every aspect / form is covered by listing the rank-1 id.
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// Server-wide -- this is *not* gated on CLASS_PARAGON because the only
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// stock-class-only effect of the rule (a DK losing Travel Form when
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// they cast Frost Presence) is impossible: stock DKs cannot shapeshift.
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// Used by `Aura::CanStackWith` to refuse stacking, which then drives
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// `Unit::_RemoveNoStackAurasDueToAura` to drop the older aura -- the
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// same mechanism Battle Elixirs / Curses already use (spell_group rule
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// SPELL_GROUP_STACK_RULE_EXCLUSIVE), implemented in C++ here so we do
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// not have to enumerate every rank of every aspect / form in SQL.
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[[nodiscard]] bool IsFracturedExclusiveStanceSpell(uint32 spellId);
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namespace Acore
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{
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// Binary predicate for sorting Units based on percent value of a power
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@@ -1545,7 +1545,21 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
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// Master Shapeshifter - Cat
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if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
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{
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int32 bp = aurEff->GetAmount();
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// Fractured: cat-only Master Shapeshifter bonus is
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// doubled (rank 1: 2% -> 4%, rank 2: 4% -> 8%) to
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// make Feral Cat builds feel less "super low feral
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// scale" without touching bear / moonkin / tree (the
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// FORM_BEAR / FORM_MOONKIN / FORM_TREE branches
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// below pass `bp` straight through, unchanged). The
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// talent's own SpellInfo Effects[].BasePoints is
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// intentionally NOT bumped -- aurEff->GetAmount()
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// returns the per-rank talent value (2 / 4) shared
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// across all four forms, so we apply the cat
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// multiplier here at the cast site, leaving every
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// other form on the stock value. Pairs with the
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// Cat-Form AGI doubling in StatSystem.cpp's
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// UpdateAttackPowerAndDamage FORM_CAT branch.
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int32 bp = aurEff->GetAmount() * 2;
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target->CastCustomSpell(target, 48420, &bp, nullptr, nullptr, true);
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}
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break;
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@@ -1973,6 +1973,31 @@ bool Aura::CanStackWith(Aura const* existingAura) const
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|| (sameCaster && m_spellInfo->IsAuraExclusiveBySpecificPerCasterWith(existingSpellInfo)))
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return false;
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// Fractured: cross-class stance / form / presence / aspect exclusivity.
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// Stock AC's engine-shapeshift removal in HandleAuraModShapeshift only
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// covers warrior stances, druid forms, Shadowform, Metamorphosis, etc.
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// -- DK Presences and Hunter Aspects are regular auras (the client just
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// happens to render them in the stance bar) and therefore stack with
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// engine-shapeshifts in stock AC. The Fractured rule (server-wide --
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// see IsFracturedExclusiveStanceSpell in Unit.h for the curated set
|
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// and the design rationale) treats the union of stances + forms (combat
|
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// AND utility) + presences + aspects as mutually exclusive. Refusing
|
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// to stack here triggers the same _RemoveNoStackAurasDueToAura cleanup
|
||||
// path that Battle Elixirs / Curses already use, so the older aura
|
||||
// drops and the newly-cast one applies cleanly. Different ranks of the
|
||||
// same talent (e.g. Hawk rank 4 -> Hawk rank 7) are NOT treated as
|
||||
// exclusive with each other -- IsFracturedExclusiveStanceSpell resolves
|
||||
// to first-rank ids, so we compare those.
|
||||
if (IsFracturedExclusiveStanceSpell(m_spellInfo->Id) && IsFracturedExclusiveStanceSpell(existingSpellInfo->Id))
|
||||
{
|
||||
SpellInfo const* newFirst = m_spellInfo->GetFirstRankSpell();
|
||||
SpellInfo const* oldFirst = existingSpellInfo->GetFirstRankSpell();
|
||||
uint32 newFirstId = newFirst ? newFirst->Id : m_spellInfo->Id;
|
||||
uint32 oldFirstId = oldFirst ? oldFirst->Id : existingSpellInfo->Id;
|
||||
if (newFirstId != oldFirstId)
|
||||
return false;
|
||||
}
|
||||
|
||||
// check spell group stack rules
|
||||
switch (sSpellMgr->CheckSpellGroupStackRules(m_spellInfo, existingSpellInfo))
|
||||
{
|
||||
|
||||
@@ -7733,55 +7733,63 @@ SpellCastResult Spell::CheckItems(uint32* param1, uint32* param2)
|
||||
{
|
||||
case ITEM_SUBCLASS_WEAPON_THROWN:
|
||||
{
|
||||
uint32 ammo = pItem->GetEntry();
|
||||
if (!m_caster->ToPlayer()->HasItemCount(ammo))
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
};
|
||||
// Fractured: thrown abilities behave like DK runes -- they
|
||||
// remain usable even when the player has run out of the
|
||||
// throwing item. Stock AC returned SPELL_FAILED_NO_AMMO
|
||||
// here; we just drop the gate. Spell::TakeAmmo's stack
|
||||
// decrement is wrapped in a HasItemCount check via
|
||||
// DestroyItemCount and will silently no-op at zero. The
|
||||
// ranged-DPS bonus naturally vanishes when the stack runs
|
||||
// out, so the player still throws but loses the per-shot
|
||||
// damage contribution from the throwing item.
|
||||
break;
|
||||
};
|
||||
case ITEM_SUBCLASS_WEAPON_GUN:
|
||||
case ITEM_SUBCLASS_WEAPON_BOW:
|
||||
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
||||
{
|
||||
uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
|
||||
if (!ammo)
|
||||
{
|
||||
// Requires No Ammo
|
||||
if (m_caster->HasAura(46699))
|
||||
break; // skip other checks
|
||||
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
}
|
||||
|
||||
ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
|
||||
if (!ammoProto)
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
|
||||
if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
|
||||
// check ammo ws. weapon compatibility
|
||||
switch (pItem->GetTemplate()->SubClass)
|
||||
{
|
||||
case ITEM_SUBCLASS_WEAPON_BOW:
|
||||
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
||||
if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
// Fractured: ranged abilities behave like DK runes -- they
|
||||
// remain usable when the player has no ammo loaded or the
|
||||
// quiver / pouch is empty. The DPS-bonus path (StatSystem.cpp:
|
||||
// `weaponMin/MaxDamage += GetAmmoDPS() * attackSpeedMod`)
|
||||
// reads `m_ammoDPS`, which is 0 when no ammo is loaded and
|
||||
// recomputed via Player::_ApplyAmmoBonuses on equip / stack
|
||||
// exhaustion, so a hunter with an empty bag still casts
|
||||
// Steady Shot / Aimed Shot etc. -- they just lose the arrow
|
||||
// / bullet DPS contribution.
|
||||
//
|
||||
// We deliberately do NOT clear PLAYER_AMMO_ID when the bag
|
||||
// empties. Defense in depth alongside the data-side fix:
|
||||
//
|
||||
// * The primary client-side fix lives in Spell.dbc --
|
||||
// SpellInfoCorrections.cpp's "drop EquippedItemClass on
|
||||
// hunter shot abilities" block (mirrored client-side by
|
||||
// fractured-tooling/_patch_spell_dbc_hunter_ammo.py)
|
||||
// sets EquippedItemClass = -1 on every player-castable
|
||||
// hunter shot, which removes the 3.3.5a client's
|
||||
// "ranged weapon AND ammo slot non-empty" preflight
|
||||
// gate entirely. After that, ammo is purely a
|
||||
// server-side DPS bonus, never a hard requirement.
|
||||
//
|
||||
// * Keeping the (now-stale) ammo id in PLAYER_AMMO_ID
|
||||
// field is harmless: TakeAmmo's DestroyItemCount
|
||||
// silently no-ops when HasItemCount is 0, and
|
||||
// _ApplyAmmoBonuses already recomputes m_ammoDPS to 0
|
||||
// when the proto can no longer be found / the stack is
|
||||
// empty. So the StatSystem.cpp ammo-DPS path gracefully
|
||||
// degrades to "no bonus" the moment the bag goes empty.
|
||||
//
|
||||
// * Player un-equipping the ammo via the paper-doll
|
||||
// right-click still routes through RemoveAmmo() and
|
||||
// zeroes the field -- that is the player's explicit
|
||||
// action and we leave it alone.
|
||||
//
|
||||
// Net result: hunter has bow + ammo -> full DPS; bow only ->
|
||||
// shots still fire, no ammo DPS; no bow -> client engine's
|
||||
// own ranged-weapon gate still blocks (Auto Shot timer
|
||||
// simply never spins up without a ranged weapon equipped).
|
||||
break;
|
||||
case ITEM_SUBCLASS_WEAPON_GUN:
|
||||
if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
break;
|
||||
default:
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
}
|
||||
|
||||
if (!m_caster->ToPlayer()->HasItemCount(ammo))
|
||||
{
|
||||
m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0);
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
}
|
||||
};
|
||||
break;
|
||||
case ITEM_SUBCLASS_WEAPON_WAND:
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -1395,15 +1395,16 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod, Unit const* liste
|
||||
{
|
||||
case 53817: // Shaman: Maelstrom Weapon
|
||||
{
|
||||
// Allow any rank of Mage Fireball / Frostbolt / Arcane Blast to
|
||||
// benefit from the cast-time + cost reduction spellmod.
|
||||
// Allow any rank of Mage Fireball / Frostbolt to benefit from
|
||||
// the cast-time + cost reduction spellmod. Arcane Blast was on
|
||||
// the allowlist briefly but proved too potent stacked with its
|
||||
// own self-buff -- removed.
|
||||
if (SpellFamilyName == SPELLFAMILY_MAGE)
|
||||
{
|
||||
SpellInfo const* first = GetFirstRankSpell();
|
||||
uint32 firstId = first ? first->Id : Id;
|
||||
if (firstId == 133 /*Fireball*/
|
||||
|| firstId == 116 /*Frostbolt*/
|
||||
|| firstId == 30451 /*Arcane Blast*/)
|
||||
|| firstId == 116 /*Frostbolt*/)
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "DBCStores.h"
|
||||
#include "DBCStructure.h"
|
||||
#include "GameGraveyard.h"
|
||||
#include "ItemTemplate.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "SpellMgr.h"
|
||||
|
||||
@@ -5380,6 +5381,118 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
|
||||
});
|
||||
|
||||
// Fractured: move Death Knight Presences and Hunter Aspects out of
|
||||
// SpellCategory 47 ("Combat States") so they cancel/toggle the same
|
||||
// way Druid shapeshift forms do.
|
||||
//
|
||||
// Category 47 is the "stance bar" category. The 3.3.5a client UI
|
||||
// explicitly disables right-click-cancel and `/cancelaura <name>` for
|
||||
// any aura whose Spell.dbc Category column points at a SpellCategory
|
||||
// entry that is "Combat States" (47). Druid forms (Bear Form, Cat
|
||||
// Form, Travel Form, Moonkin, Tree of Life, etc.) sit in Category 0
|
||||
// and are therefore freely cancellable -- right-click drops the form,
|
||||
// /cancelaura drops it, recasting from the action bar drops it.
|
||||
// Warrior stances, DK Presences and Hunter Aspects all live in
|
||||
// Category 47, which is why none of them are cancellable in stock.
|
||||
//
|
||||
// For the cross-class stance / form / presence / aspect exclusivity
|
||||
// rule (see IsFracturedExclusiveStanceSpell in Unit.cpp), a Paragon
|
||||
// hybrid often wants to drop their active presence/aspect so they can
|
||||
// apply a different stance/form *without* first switching to a
|
||||
// different presence/aspect. Setting Category to 0 here mirrors what
|
||||
// Druid forms already do, gives the cancel/toggle UX the user
|
||||
// explicitly asked for, and -- importantly -- does NOT change the
|
||||
// action bar (presences and aspects are not engine-shapeshifts, the
|
||||
// bar swap behavior is owned by SPELL_AURA_MOD_SHAPESHIFT, not by
|
||||
// SpellCategory). The matching client-side Spell.dbc edit ships in
|
||||
// patch-enUS-4.MPQ via _patch_spell_dbc_presences_cancelable.py.
|
||||
//
|
||||
// Warrior stances are also included per design decision 2026-05-11
|
||||
// ("you could make Warrior Stances toggleable as well, it should be
|
||||
// okay"). The previously-shipped Stances=0 client patch already lets
|
||||
// Paragon non-warriors cast every warrior ability without picking up
|
||||
// a stance, so a stock warrior who right-clicks their stance just
|
||||
// ends up at "no stance" -- which on this server still leaves all
|
||||
// their warrior abilities available. Stock warriors who like the
|
||||
// never-cancel UX can simply not right-click; nothing forces them.
|
||||
//
|
||||
// Tradeoff: stances / presences / aspects lose the 1s SpellCategory
|
||||
// GCD that Category 47 enforces between same-category spells. This
|
||||
// matches the Druid-form UX (Bear -> Cat -> Bear has no shared GCD),
|
||||
// and the cross-class exclusivity rule in Aura::CanStackWith already
|
||||
// prevents stacking, so the only thing actually possible at "0s GCD"
|
||||
// is rapid-toggling the same stance on and off, which is harmless.
|
||||
ApplySpellFix({
|
||||
// Warrior Stances.
|
||||
2457, // Battle Stance
|
||||
71, // Defensive Stance
|
||||
2458, // Berserker Stance
|
||||
|
||||
// Death Knight Presences.
|
||||
48266, // Blood Presence
|
||||
48263, // Frost Presence
|
||||
48265, // Unholy Presence
|
||||
|
||||
// Hunter Aspects -- every rank, since AC stores the per-rank
|
||||
// SpellInfo as separate objects and `Category` lives on each.
|
||||
// Rank-1 ids are the same ones listed in
|
||||
// IsFracturedExclusiveStanceSpell; trailing ids are higher ranks.
|
||||
13165, 14318, 14319, 14320, 14321, 14322, 25296, 27044, // Aspect of the Hawk r1..r8
|
||||
5118, // Aspect of the Cheetah
|
||||
13159, // Aspect of the Pack (only one rank in WotLK; 27047 is "Growl", do NOT add)
|
||||
20043, 20190, 27045, // Aspect of the Wild r1..r3
|
||||
13161, // Aspect of the Beast
|
||||
13163, // Aspect of the Monkey
|
||||
34074, // Aspect of the Viper
|
||||
61846, 61847, // Aspect of the Dragonhawk r1..r2
|
||||
}, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->CategoryEntry = nullptr;
|
||||
});
|
||||
|
||||
// Fractured: clear AttributesEx6 bit 0x1000 on Warrior Stances and DK
|
||||
// Presences so the 3.3.5 client UI lets right-click and `/cancelaura`
|
||||
// drop them, the same way Druid forms / Hunter Aspects already cancel.
|
||||
//
|
||||
// Empirical finding (see fractured-tooling/inspect_stance_attr6.py for
|
||||
// the diff script): when only `SpellCategory` is cleared (the Combat-
|
||||
// States gate at column 1), Hunter Aspects become cancellable but
|
||||
// Warrior Stances and DK Presences still aren't. Diffing the Spell.dbc
|
||||
// rows of working vs broken stance-bar buffs across patched-Aspects and
|
||||
// unpatched-Stances/Presences identifies a SECOND gating column:
|
||||
// `AttributesEx6` (col 10) bit `0x1000`. It is set on every Warrior
|
||||
// Stance (Battle/Defensive/Berserker) and every DK Presence
|
||||
// (Blood/Frost/Unholy) but NOT on any Hunter Aspect (and not on Druid
|
||||
// forms / Ghost Wolf / Stealth / Shadowform). Clearing the bit removes
|
||||
// the secondary client-UI gate without changing how the action bar /
|
||||
// shapeshift system works (those are owned by SPELL_AURA_MOD_SHAPESHIFT,
|
||||
// not by attribute bits).
|
||||
//
|
||||
// AC names this bit `SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE`. That name
|
||||
// is from a different role of the same bit -- when set on a regular
|
||||
// ability, AC's `Spell::CheckCast` vehicle-passenger gate uses it to
|
||||
// grant "this spell is castable from a vehicle seat". Stripping it from
|
||||
// Warrior Stances / DK Presences is harmless because those aren't cast
|
||||
// from vehicle seats anyway (the player is `IsCharmed()` in a seat and
|
||||
// the stance / presence wouldn't apply meaningfully). The matching
|
||||
// client-side Spell.dbc edit ships in patch-enUS-4.MPQ via
|
||||
// _patch_spell_dbc_presences_cancelable.py.
|
||||
//
|
||||
// Hunter Aspects intentionally NOT included -- their AttributesEx6 is
|
||||
// already 0 (or 0x04000000 for Pack/Wild, which is a different bit
|
||||
// unrelated to cancel gating), and listing them here would be a no-op.
|
||||
ApplySpellFix({
|
||||
2457, // Battle Stance
|
||||
71, // Defensive Stance
|
||||
2458, // Berserker Stance
|
||||
48266, // Blood Presence
|
||||
48263, // Frost Presence
|
||||
48265, // Unholy Presence
|
||||
}, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx6 &= ~SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE;
|
||||
});
|
||||
|
||||
// Fractured: strip reagent requirements from every player-class spell at
|
||||
// load time. Filtered by SpellFamilyName != 0 so that profession spells
|
||||
// (cooking, alchemy, enchanting, blacksmithing, jewelcrafting, leatherworking,
|
||||
@@ -5418,6 +5531,76 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
LOG_INFO("server.loading", ">> Fractured: cleared reagents on {} class spells", fixedClassSpells);
|
||||
}
|
||||
|
||||
// Fractured: drop EquippedItemClass on hunter shot abilities at load time
|
||||
// so the server agrees with the matching client-side Spell.dbc patch
|
||||
// (fractured-tooling/_patch_spell_dbc_hunter_ammo.py). Both surfaces have
|
||||
// to agree -- if only the client patch shipped, the server's stock
|
||||
// EquippedItemClass check would still reject mid-cast; if only the server
|
||||
// mirror shipped, the 3.3.5a client preflight would still block the cast
|
||||
// packet from leaving the box with "Ammo needs to be in the paper doll
|
||||
// ammo slot before it can be fired." The Spell::CheckCast soft-fail
|
||||
// (Spell.cpp 7741..) and the never-clear-PLAYER_AMMO_ID change there are
|
||||
// still in place as defense in depth so a half-deployed client / server
|
||||
// pair degrades to the soft-fail behavior rather than to hard rejects.
|
||||
//
|
||||
// Filter mirrors the Python patcher byte-for-byte:
|
||||
// SpellFamilyName == SPELLFAMILY_HUNTER (9)
|
||||
// AND EquippedItemClass == ITEM_CLASS_WEAPON (2)
|
||||
// AND EquippedItemSubClassMask & ((1<<BOW)|(1<<GUN)|(1<<XBOW)) != 0
|
||||
// with a small DENYLIST of item-equip-driven passive auras (Quiver /
|
||||
// Ammo Pouch haste ranks, Legendary Bow Haste, Aynasha's Bow proc) whose
|
||||
// entire purpose is "have a ranged weapon equipped" -- those keep their
|
||||
// stock EquippedItemClass = 2.
|
||||
//
|
||||
// Effect: after this fix, hunter shots leave the client preflight without
|
||||
// hitting the ammo-slot gate AND pass the server's EquippedItemClass
|
||||
// check unconditionally. _ApplyAmmoBonuses still gates the arrow / bullet
|
||||
// DPS bonus on actually having a stack in the quiver, so equipping ammo
|
||||
// continues to give the DPS bump and an empty quiver no longer bricks
|
||||
// abilities -- "you still get the DPS increase from arrows but aren't
|
||||
// completely neutered if you run out", per the resident hunter expert.
|
||||
{
|
||||
constexpr uint32 RANGED_SUBCLASS_MASK =
|
||||
(1u << ITEM_SUBCLASS_WEAPON_BOW)
|
||||
| (1u << ITEM_SUBCLASS_WEAPON_GUN)
|
||||
| (1u << ITEM_SUBCLASS_WEAPON_CROSSBOW);
|
||||
|
||||
// Keep in sync with DENYLIST in
|
||||
// fractured-tooling/_patch_spell_dbc_hunter_ammo.py.
|
||||
static const std::unordered_set<uint32> hunterAmmoDenylist = {
|
||||
// Quiver / Ammo Pouch ranged-attack-speed haste passives (gun).
|
||||
14824, 14825, 14826, 14827, 14828, 14829,
|
||||
// Quiver passive haste (bow + crossbow).
|
||||
29413, 29414, 29415, 29416, 29417, 29418,
|
||||
// Late-rank quiver haste, gun-only.
|
||||
44333,
|
||||
// Legendary Bow Haste (item proc on a specific bow).
|
||||
44972,
|
||||
// Aynasha's Bow item proc.
|
||||
19767,
|
||||
};
|
||||
|
||||
uint32 fixedShots = 0;
|
||||
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
|
||||
{
|
||||
SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!info || info->SpellFamilyName != SPELLFAMILY_HUNTER)
|
||||
continue;
|
||||
if (info->EquippedItemClass != ITEM_CLASS_WEAPON)
|
||||
continue;
|
||||
if (info->EquippedItemSubClassMask <= 0
|
||||
|| (uint32(info->EquippedItemSubClassMask) & RANGED_SUBCLASS_MASK) == 0)
|
||||
continue;
|
||||
if (hunterAmmoDenylist.find(spellId) != hunterAmmoDenylist.end())
|
||||
continue;
|
||||
|
||||
SpellInfo* mut = const_cast<SpellInfo*>(info);
|
||||
mut->EquippedItemClass = -1;
|
||||
++fixedShots;
|
||||
}
|
||||
LOG_INFO("server.loading", ">> Fractured: dropped EquippedItemClass on {} hunter shot abilities", fixedShots);
|
||||
}
|
||||
|
||||
LOG_INFO("server.loading", ">> Loading spell dbc data corrections in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
@@ -664,6 +664,23 @@ class spell_dk_dancing_rune_weapon : public AuraScript
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
|
||||
// Fractured / Paragon: Paragon owners get a "ghostly weapon copies
|
||||
// your swings" identity instead of the stock magical-doppelganger
|
||||
// (which also re-cast Death Coil / Icy Touch / Howling Blast /
|
||||
// etc.). For Paragon callers only, accept auto-attacks and
|
||||
// melee-class abilities (Hamstring, Sinister Strike, Heart Strike,
|
||||
// Frost Strike, Mortal Strike, ...) and reject magic / ranged
|
||||
// spells. Stock DK gating below is left untouched.
|
||||
if (IsParagonWildcardCaller(eventInfo.GetActor()))
|
||||
{
|
||||
if (!eventInfo.GetDamageInfo())
|
||||
return false;
|
||||
if (spellInfo && spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!spellInfo)
|
||||
return true;
|
||||
|
||||
@@ -1916,6 +1933,20 @@ class spell_dk_pestilence : public SpellScript
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
// Fractured / Paragon: when the Pestilence caster is a Paragon and
|
||||
// wildcard family matching is on, also spread (or refresh) Priest
|
||||
// Devouring Plague. Devouring Plague's Dispel field is DISPEL_DISEASE
|
||||
// and Unit::GetDiseasesByCaster already counts it for Paragon callers
|
||||
// (see Unit.cpp), so it is conceptually a disease; stock Pestilence
|
||||
// just hard-codes Blood Plague + Frost Fever and so silently drops it.
|
||||
// GetAuraOfRankedSpell with the rank-1 id (2944) covers every rank of
|
||||
// Devouring Plague the player has on the target -- we re-cast that
|
||||
// exact same rank so the spread copy carries the caster's actual
|
||||
// damage tier rather than always rank 1. Stock DKs cannot cast
|
||||
// Devouring Plague at all, so the GetAuraOfRankedSpell will return
|
||||
// null for them and this branch is a no-op there.
|
||||
bool const paragonSpread = IsParagonWildcardCaller(caster);
|
||||
|
||||
// Spread on others
|
||||
if (target != hitUnit)
|
||||
{
|
||||
@@ -1926,6 +1957,11 @@ class spell_dk_pestilence : public SpellScript
|
||||
// Frost Fever
|
||||
if (target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
|
||||
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true);
|
||||
|
||||
// Fractured / Paragon: Devouring Plague spread.
|
||||
if (paragonSpread)
|
||||
if (Aura const* dp = target->GetAuraOfRankedSpell(2944 /* Devouring Plague r1 */, caster->GetGUID()))
|
||||
caster->CastSpell(hitUnit, dp->GetId(), true);
|
||||
}
|
||||
// Refresh on target
|
||||
else if (caster->GetAura(SPELL_DK_GLYPH_OF_DISEASE))
|
||||
@@ -1946,6 +1982,11 @@ class spell_dk_pestilence : public SpellScript
|
||||
disease->RefreshDuration();
|
||||
else if (Aura* disease = target->GetAuraOfRankedSpell(SPELL_DK_CRYPT_FEVER_R1, caster->GetGUID()))
|
||||
disease->RefreshDuration();
|
||||
|
||||
// Fractured / Paragon: Devouring Plague Glyph-of-Disease refresh.
|
||||
if (paragonSpread)
|
||||
if (Aura* dp = target->GetAuraOfRankedSpell(2944 /* Devouring Plague r1 */, caster->GetGUID()))
|
||||
dp->RefreshDuration();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1793,8 +1793,10 @@ class spell_sha_maelstrom_weapon : public AuraScript
|
||||
// Fractured / Paragon: spell_proc row 53817 is data-relaxed (wildcard
|
||||
// family/mask) so cross-class spells can reach this CheckProc. We
|
||||
// restore the original Shaman gating here for stock callers and add
|
||||
// the Paragon-only Mage Fireball / Frostbolt / Arcane Blast allowlist
|
||||
// mirroring the IsAffectedBySpellMod hook in SpellInfo.cpp.
|
||||
// the Paragon-only Mage Fireball / Frostbolt allowlist mirroring the
|
||||
// IsAffectedBySpellMod hook in SpellInfo.cpp. Arcane Blast was on the
|
||||
// allowlist briefly but proved too potent stacked with its own
|
||||
// self-buff -- removed.
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
@@ -1820,8 +1822,7 @@ class spell_sha_maelstrom_weapon : public AuraScript
|
||||
SpellInfo const* first = procSpell->GetFirstRankSpell();
|
||||
uint32 firstId = first ? first->Id : procSpell->Id;
|
||||
if (firstId == 133 /*Fireball*/
|
||||
|| firstId == 116 /*Frostbolt*/
|
||||
|| firstId == 30451 /*Arcane Blast*/)
|
||||
|| firstId == 116 /*Frostbolt*/)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user